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Selecting the armor you will wear is probably the single most important
decision you will make each time you step on an inventory station.
Your armor will define the basic aspects of how interact with
the game. Mobility, how much damage you can take, how many and
what type of weapons you can carry, how much ammo you have, and
what equipment you can carry are all determined by your armor
selection. They come in three varieties: light, medium, and heavy.
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As one could imagine from the descriptive names of the
armor types, lights are the fast and mobile but can't take
much punishment. Lights are the only armor type able to
wear the cloak pack or wield the dreaded Laser Rifle. Along
with this high mobility comes a price to pay in an inability
to carry much of a payload. Lights are restricted from carrying
a missile launcher, fusion mortar, deployable turrets, or
remote inventory stations.Lights can carry up to 3 weapons,
and have the smallest loads of ammo and grenades. They do
very well at roles or situations where speed is of paramount
importance (escaping with the enemy flag, hunting down enemy
flag carriers, most duels outdoors, etc.).
If used properly lights are very hard to hit, and thus
kill (unless they are trapped indoors). A light is the only
armor that has access to all vehicles.
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Heavies are the big bruisers on the battle field.
They are large and slow, but able to soak up enormous amounts
of damage. They are kings of indoor fighting, large scale
battles, and destroying fortifications. Of course, they are
also BIG targets, literally. In a large chaotic battle they
will do the most damage, but will also be the first targets
of the enemy. Immobile and big makes for an easy shot. Heavies
are the only armor type strong enough to wield the high explosive
Fusion Mortar. The only equipment that is restricted from
them is the specialized gear for lights (laser rifle and cloak
pack). A heavy can carry 5 weapons and has the largest load
out of ammo and grenades. Add an ammo pack to a heavy and
you could fight for days, assuming you could actually survive
that long. A heavy can not occupy any position in a vehicles
other then a bomber's tailgunner position or a passenger position
on a transport. |
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Just as the name suggests a medium is, well,
medium. Every one of its qualities lies between a light and
heavy. This armor does not have access to any of the light
or heavy specific equipment (Mortars, Laser Rifle, or cloak
pack). Suprisingly, the visual profile of a medium is much
closer to a light then a heavy. Since a light can not deploy
remote inventories or deployable turrets, the medium is the
most mobile armor that can do so. This armor can carry 4 weapons
and has grenade and ammo loadouts pretty much exactly between
a heavy and light (unless the average results in a partial
round, which is then truncated). The only vehicle a medium
can not drive is the gravcycle. This creates an opening as
a quick attack offensive tool for enemy base assets since
a medium can fly a shrike to the enemy base. |
It bears mentioning that the differences in ability to soak up damage
and mobility between each step of the armor is quite significant.
For instance a medium can take well over twice the damage of a light,
a light can easily get away from the heavier armors, etc. |
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