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AI
Standard
AI, dumb as dirt. :) They run at you, they die. That's about
it. I find an excellent strat that gives you some extra time
in the single player games is to put fortifications in the
enemy's line of advance, even if it's just a few walls. Their
siege units will often stop and pound the completely useless
and irrelevant wall into rubble. Not too damned smart. :)
Of course, the size of an enemy wave coming at you can sometimes
be large enough that it's like fighting the Chinese military.
Doesn't matter how poorly trained there are, there's so damned
many of them they get through regardless.
Map Editor
To keep
things interesting, you can design and play your own single
player, campaign and Siegethat maps! (More on Siegethat in
a bit.) The editor is fairly simple to use, it works the same
way as the in-game building, except you get one hell of a
lot of stuff with which to lay your castles out. Definately
one of the nicest map editors I've seen to date.
Multiplayer
Argh!
No ingame browser for internet match making make Marauder
go something thing. I LIKE in game browsers. I DO NOT like
using Gamespy arcade. Sadly that seems to be the way that
most games are starting to go these days. Oh well, it's easy
to use and simple enough that the lowliest llama should be
able to figure it out. You can also set up LAN games. (Excellent.
Rubs hands.)
MP games
play out much like the single player. Build your fortifications
and your army, try to keep the enemy from doing the same.
Kill him. The server host decides what each player starts
out with resource and army wise, and also picks the map and
time limit, as well as other rules. There are several different
types of multiplayer games, including the Siegethis mode,
King Of The Hill, and straight normal RTS play. Siegethis
mode is interesting. Build your castle, then try to fend off
your enemy for as long as possible.
Due to
the large number of interesting multiplayer maps, and the
ability to make new ones, the game should remain interesting
for some time to come. Hopefully a comunity grows around the
map making portion of the game, that's vital to the games
longevity.
Manual
Excellent
manual, includes a complete tech tree, and details on every
aspect of gameplay you could think of. It also fits nicely
into the DVD case the game came in, proving that you CAN have
a good manual in one of those Euroboxed games.
Bugs
None
found. No crashes, nothing wierd. It's quite disturbing to
actually have a game run right out of the box. I'm sure there's
some little critters running around in the code somewhere,
but thus far none have been experianced. (Not that I'm complaining,
oh great computer gods! Not at all.)
Conclusions
Welp,
overall an excellent game. The learning curve is a little
steeper than most RTSs, but as I mentioned that's not always
a bad thing. (Look at Total Annihilation as a good exaxmple
of a game with an extremely sharp learning curve, yet it's
so very. very tasty once you do get over that hump.) If you're
an RTS fan, or liked the original Castles games, you're in
for a treat. The ability to make and play your own maps should
keep me amused for a while.
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