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Graphics
The graphics
in Stronghold are nice, but nothing really spectacular. Everything
is mostly brown and greys (Hey, just like in the real world
actually.) and the character animation is a little jumpy.
The breifing animations are short and charcters cease to animate
while still talking, which is a touch annoying. There are
however some nice touches. The graphics team showed excellent
attention to detail. Water ripples, the wind blows through
the trees, and penants on your castle walls. Not much eye
candy, but loverly details abound.
Sound and Music
Sound
and music are very well done. As always, I'm happy when the
developer spends some time on the audio component of a game.
Combat sounds good, swords and shields ring, arrows swish
and thunk when they hit their targets, troops grunt when hit,
and scream as they crumple to the ground. Your people talk
to you when you click on them, but it sounds to me like one
guy did all the voices, male and female. A little variety
would have been nice.
Music,
as you would expect is medival in sound, and pretty damned
sweet. There's music in most parts of the game, and it picks
up when you're getting attacked.
Controls
Pretty
much standard RTS controls, use your mouse to move around
the screen, or click on your minimap to scoot around quickly.
You can also zoom in and out, and change your camera angle,
as well as "flattening" the map so you can see behind
trees, walls and such by clicking on a blank spot on the map
and moving your mouse around the little menu that pops up.
(Rather like the spell interface for Sacrifice, just simpler.)
Click on a unit, then click on where you wish him to go and
he does the natural action you'd expect. (Ex. Move there if
it's an empty area, mount the wall, attack the enemy.)
Combat
Combat
in Stonghold is similar to that in most other RTS. Build up
your economy, build up your army, hold off wave after wave
of the enemy. Same deal in multiplayer. Nothing new here,
other than the fact that it's in a medieval setting, which
is a nice change. (No, TA: Kingdoms didn't count.)
Your
skills in building your fortifications and positioning your
troops will have a major impact on your battle readiness.
That, and knowing what to counter with. Different fortifications
give you different abilities. Just like in the real medievak
world, the taller your towers, or if your archers are on cliffs,
the longer their range. Laddermen can scale walls, and pikemen
can fill in moats and topple laddermen from your battlements.
Archers are great (and cheap!) against unarmored oponents,
but suck against knights. Crossbowmen have shorter range,
but their bolts punch though armor. Certain types of walls
are more resiliant to attackers and sappers than others.
As mentioned
in the gameplay section of this review, there's a bit of a
learning curve to this game. There's a larger than average
number of offensive, defensive and building units, and you
have to know how to use and counter them all. :) The nice
thing is, it adds more complexity to the game, so it tends
to last longer and be more satisfying when you do get the
hang of it. This is definately THE medieval combat game to
play. (Hmmm. Not that it's exactly a packed market or anything.) |