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Hmmmmmm..... Much nerdiness I sense in you. Play this
game you must, or regret it forever you will!
Every time I review or mention a Star Wars game I always bring
up the law that governs all Star Wars products, be it movie
or game. They will either be excellent (Jedi
Knight II, and Battlefront)
or terrible. So far every Star Wars RTS has been terrible.
Both Force
Commander and Galactic
Battlegrounds broke my heart in a way that
no woman ever could. They made the the Star Wars Galaxy not
fun. I really tried to like them, but the best thing about
Force Commander was the remixed music, and the best thing
about Battlegrounds was the box art.
I started
seeing screenshots and videos from Empire At War a few months
ago, and I wondered to myself.... Could we finally have a
Star Wars RTS that lives up the movies and the greatness that
this franchise is possible of? Is it possible we've got a
game that might finally take the RTS crown away from Total
Annihilation? Lets get started and answer all of these fascinating
questions, and more.
Premise
The Empire took over the galaxy. The rebels have decided they're
had enough and are going to kick some serious Imperial ass.
Please see Star
Wars Episodes IV, V and VI for all the details
if by some miracle you're unaware of the entire back story.
(Of course you're the type of nerd who reads Star Wars game
reviews, so I doubt that's the case.) Empire at War plays
out just before the events in Episode IV and runs through
Episode VI.
Gameplay
Empire at War (Hereafter referred to as EAW) is a real
time strategy played on three different levels. At the strategic
level you've got a view of the 42 planets that make up the
known Galaxy, with the various colors indicating who owns
them. The strategic game is quite enjoyable, as it's interesting
to see how your decisions will affect the battle. What units
should you be producing where? Do you need a garrison, or
a stronger space station at system X? Should your fleets abandon
planet Y and attempt to hold system Z? From your overall view
of the known galaxy you can order different buildings and
facilities to be constructed on the various planets you own,
order said facilities to construct ships, ground units and
space defenses, or order your fleets around. When one of your
war fleets enters a star system that is controlled by the
enemy or a neutral party such as pirates, you'll engage them
in the most enjoyable part of the entire game: epic space
battles. Once you've defeated their space defenses you'll
land troops for the ground assault and fight that as well.
Unfortunately
you can't build your base on the ground and lay out your defenses,
it's all done (rather poorly) by the computer, and on any
of the single player missions that had a "resolve battle
automatically" I found myself quickly clicking on it
rather than slogging through the ground fight. With the game
being laid out the way it is I don't think it would have been
possible for them to get any real base building in you just
wouldn't have time what with your managing the entire galaxy,
and the front lines change so often it'd be a great deal of
wasted effort. Your planets will be able to produce various
units and defenses depending on their terrain and your enhancements.
Each planet has a limited number of slots open for such buildings
though, so chose wisely.
Unlike
conventional RTS games which have you collecting Metal and
Minerals (or whatever their version is.) in EAW you get money
from the various planets you hold, and that's the only resource
you have to worry about. The planets also often have a bonus.
For instance on Hoth the enemy can't see what defenses you
have built up, due to the terrain, Kessel will give you a
credit bonus per turn due to the trade in illegal Spice, Bothawui
will give you information on nearby enemy movement, Tattoine
will allow you to build a cantina to recruit smuggler and
bounty hunter heroes, and Mon Calamari will allow you build
capital ships if you control it. The more planets you control,
and the more built up they are, the greater you maximum unit
cap.
Moving your troops and ships around the galaxy is dead simple.
In the zoomed out strategic view, just click on a planet to
zoom in and view all the units in orbit, on garrison duty,
and all defenses and enhancements you've built. If you want
to move some units just drag them into a fleet one by one,
or ctrl-click to drag the whole stack. Zoom out one level
to the strategic view, and drag the fleet where you want them
to go and they'll make their way there in real time. It's
quite frustrating to move a fleet into position to defend
a weak point in your hyperspace lanes and have an enemy force
get there just before you do and smoke your space station
and other hard earned defenses
EAW is a rock/paper/scissors type RTS. Generally speaking
Unit X will always counter Unit Y, unless it's defended by
Unit Z. For instance most capital ships are good against other
capital ships, but weak against bombers. Bombers are weak
against fighters, and fighters are weak against corvettes.
It requires quite a bit of maneuvering at times to make sure
your units are always after their optimum target type and
being protected from the units that are hunting them. It's
nice that they've included a paper chart with the game that
shows you the strength and weaknesses of all the units in
the game, as well as showing the same information when you
select a unit.
There's several gameplay options in the single player, my
favorite is Galactic Conquest, where you'll play through many
of the events of the first three movies up until the destruction
of the Death Star from either the Rebels or Imperial side.
As the Rebels you'll be trying to hold your own, recruit new
people and worlds to your cause, and find out all about this
new super weapon that the Emperor is building. As the Empire
you'll be trying to wipe out those pesky rebels and blow up
things with said super weapon.
There's
some shorter scenarios/skirmishes to be played as well. On
most skirmish maps you'll have a pre constructed base, or
have to capture structures and repair them to build your armies.
I rather
enjoyed the single player missions that follow the storyline
where you have goals such as to rescue Han and Chewie from
an Imperial ambush, or to sneak them onto a planet and steal
some plans.
The interface for EAW is intuitive and extremely easy to learn
and master. The in game tutorial and manual will have you
stomping Rebels and blowing up Imperial bases in no time flat.
Heroes/Special Units
Each side gets minor and major heroes each with it's own special
abilities which can come in quite handy. Some of the abilities
work in combat, some work passively on whatever world the
hero is stationed on. For instance the Emperor decreases the
costs of whatever world he's stationed on. In combat Chewbacca
can highjack enemy vehicles. Admiral Akbar can order all the
ships in his squadron to concentrate their fire on a single
enemy target for a damage boost. R2 and Threepio can spy on
enemy planets and steal technology without being detected.
You can also recruit/build minor heroes using structures such
as the cantina or officer academy.
Space
Combat
Once
a fleet enters the space around a defended planet the space
combat begins. In order to land your troops and take a planet
you'll first have to engage and defeat the enemy's space defenses.
They'll generally have a space station of some sort. There
are different levels of space station, each upgrade giving
the defending forces a larger garrison of ships, more weapons
and armor. The space battles are remarkably cinematic, and
offer some breathtaking scenery once things get underway.
It's incredible to see squadrons of fighters and bombers swirling
around a few Star Destroyers and Mon Cal Cruisers who are
going at each other. One interesting feature of the game is
the ability to target different systems on bases and capital
ships. For instance, you can blow the shield generators and
engines on a ship and leave them drifting helplessly until
you can get around to destroying them, or you can blow up
the hangers so they can't launch fighters. Once all of the
hard points on a capital ship or facility are destroyed it
will explode.
I hated
the fact that by default you can't change your camera angle
and are stuck in an above head isometric view. Luckily this
can be changed in the control options.
Each
side has a unit cap, and so can only deploy a certain number
of units into the fray at any time. When some of your units
are destroyed, assuming that you have reinforcements waiting,
you can summon them into the fight. It's a little tricky to
make sure that all of your ships are doing their jobs and
engaging the proper enemies Ex. Fighters are keeping enemy
fighters off your bombers, who are engaging the enemy capital
ships or space defenses., and also keeping enemy bombers squadrons
off your capital ships. I mostly just throw squadrons of fighters
on guard duty then control the bombers and capital ships and
let the AI handle cap duty.
The
only unit in the game that I found to be very unbalanced are
the long range missile cruisers. They've got an annoying habit
of being able to pick away at your capital ships across entire
maps. I found myself keeping a few smaller capital ships around
to chase those darned things down and kill them.
Ground
Combat
I found that the ground combat in EAW got pretty
boring pretty quickly and did a quick resolution to it wherever
possible. It's a fairly standard get your units to destroy
the other guys forces completely. As in the space combat phase
of the game, you'll have a unit limit cap as the attacker.
You'll attack initially with a small number of units and as
you capture landing zones on the ground you'll raise your
unit limit and be able to land more forces from your orbiting
fleet. If you have bombers in your fleet you'll also occasionally
be able to call in air strikes on ground targets.
The ground
units fit the typical RTS standards. Light armor, heavy armor
(Hmmm. AT-ATs!), tanks, rocket infantry, rifle infantry, artillery.
Depending on the map you may also get support or resistance
from indigenous fighters, as well as having to battle native
fauna if you get to close to them. Just like in the space
phase of battle, use the appropriate units and you'll generally
win. (Ex. Riflemen don't do much to tanks, but rocket infantry
are extremely effective.) I wasn't all that impressed with
the Rebel hover tanks and other ground units, they don't have
the sheer presence or personality of the Imperial toys from
the movies. Tank vs. AT-AT? I'm thinking that the AT-AT is
one hell of a lot cooler.
Unlike a traditional RTS, the attackers can't build any more
units during the battle. You'll be using what's in your fleet,
so call down backup wisely, and use the build pads scattered
around the map to build fixed gun emplacements or repair/medical
facilities to keep your troops and their equipment alive.
Many
of the units that you can create on your planets will affect
the ground battles, for instance a shield generator will keep
the enemy from firing missiles/arty/bombs into a wide area
surrounding the generator, until it's taken out. It's an interesting
conundrum... Build defensive structures in your limited slots
in case you get attacked on that planet or production facilities?
AI
The AI in EAW certainly isn't the smartest thing ever, but
at the higher levels it's a challenge. You tend to get quite
a bit of zerg rushing from the computer, but it will sometimes
try to flank your units or hit you from long range with artillery
units.
Graphics
Spectacular.
There's nothing like seeing a huge armada of warships jump
into a system and lay the beatdown on an enemy force. Lasers,
missiles, explosions all rendered in delicious vibrant glory.
The texturing on the ships and units look quite nice, even
when you zoom right in on them, and it looks great when you
take a capital ship out and she breaks up. The cinematic views
of space battles look almost as good as those from some of
the movies. It's just that pretty. I was quite impressed with
the weather effects during ground battles as well, and seeing
your troop transports come down to drop off reinforcements
is awesome. Check out the screenshots for all the tastiness.
Sound and Music
It's a Star Wars game. It's got The Imperial March. The music
and sound effects are always top notch. Heck, even the Han
Solo voice in the briefings sounds a heck of a lot like Harrison
Ford. (For all I know it might be, but for some reason I doubt
it.)
Multiplayer
You can play all of the single player maps in Multiplayer
Mode, either co-operatively against the AI, or head to head.
There are four game modes in the multiplayer: Land Battle,
Space Battle, Land Control (Where you capture and hold points)
and Campaign. The first three modes are playable by up to
eight players (Four Rebels vs. Four Imperials) and the Campaign
mode is a one on one mode. Interestingly you can save and
load games in the Campaign mode, so you and your buddy can
just play for a little bit then pick up later where you left
off.
Match
making is done via the in game browser, which requires you
to create an account. Write down your account information,
as there doesn't seem to be any "I lost my password"
button that I can find.
The multiplayer
is quite enjoyable even when I'm getting my ass kicked but
again, I don't like the ground battles much. The space battles
are quite entertaining.
Bugs/Bad Stuff
I found it quite irritating that when I scroll the camera
out to get a better idea of what's going on in the fight the
HUD vanishes, making it quite difficult to command your units
around, or even know which unit you currently have selected.
I also don't like the fact that your camera angle is fixed
by default, but at least you can unlock it in the options
so you can rotate it down.
Upon initial installation, and after installing the latest
patch I received an error from Securom informing me that I
was playing with a duplicated CD rather than the original
disc, which I certainly was not. I reset and this fixed the
problem the first time, the second time I had to put the CD
in my second DVD-ROM drive before it would work. Very strange,
as all my other games play fine in my DVD-RW. Go anti-piracy
software. I had the same problem with Battlefront 2. :(
I found that when I was directing large battles the default
zoom level is a little too close to be effective, and unfortunately
when one zooms back one step to get a better overview of the
battle your HUD vanishes. It's great for looking around, but
you can't really direct units effectively without a HUD. Heck
you can't even really tell what unit you've got selected.
I really wish that the HUD stayed on no matter what the zoom
level, or at least the game just gave you an option to toggle
it on and off.
Conclusion
Finally a good RTS game set in the Star Wars universe.
Actually, a damned good game set in the Star Wars universe.
Empire At War overall is fun, easy to learn and addictive.
Except for a few annoying minor things, like ground combat
and the camera stuff it'd be perfect. As it is it's still
highly recommended purchase, especially if you're a Star Wars
game fan.
I also
like that the game automatically searches for patches, informs
you if one is available, and asks if you'd like to install
it. More games should do this, it'd make like easier for everyone,
but especially gaming neophytes. |