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Does
anyone else remember back in the day, when games were just
plain fun and didn't need a $800 video card to run? When gaming
companies weren't huge monolithic corporations always in search
of the almighty dollar, and people worked on games mostly
because they truly loved what they were doing? Well! Prepare
for a trip back along memory lane as we do a review of the
first release from England's own Moonpod: Starscape. The lads
from Moonpod were also kind enough to grant us an interview,
which will be at the end of the review.
Premise
While conducting experiments on a new type of superliminal
drive, the Aegis spacecraft (and her support craft) are sucked
into another "dimension" when something goes horribly
wrong. (Why, oh why must those foolish humans always tempt
fate?) With the crew scattered, the Aegis badly damaged and
defenseless you get yet another piece of bad news.... A hostile
alien force has stolen the Aegis's experimental dimension
drive... Which just happen to be your ticket our of the rather
nasty place you find yourselves in. And so just like Duke
Nukem in similar circumstances, you grab your weapons and
set out to kick some major alien ass, get your drives back
and get the hell out of dodge. (In this case, back to the
normal universe.) Oh, and did I mention that they're trying
to escape from this dimension as well, with the intention
of enslaving all humanity and destroying Earth? No? Well they
are.
Gameplay
Starscape
has an interesting concept. It's rather like Asteroids meets
Starcontrol 2. Since many of you, especially you young pups
have never played either of those games, allow me to explain.
Your mothership navigates around "the grid" (map)
from star system to star system. You enter a system, (or are
pulled out of hyperspace by an enemy fleet, which if you're
low on health and resources can be quite unnerving) and jump
into your handy dandy little fighter (You may have up to 4 fighters
at one time.) onto a big 2d scrolling level. You use said fighter
to kill enemy vessels, and blow big rocks into smaller rocks
to release various minerals, which you will then deliver back
to your mothership, and will use to research and develop newer
and bigger guns, missiles, ships and shields. There are 5 "areas"
in the grid, each containing dozens of star systems. As you
beat the boss on each section of the grid, you can advance to
the next for more alien blasting fun, or hang around for a little
bit and finish cleaning up all the tasty minerals you didn't
get to yet.
Graphics/Environments
Excellent.
Excellent. Excellent. I'm a big one for the eye candy, and
there's tons of bright things exploding, gorgeous starfields
in the background, and lots of details on all the ship's textures,
especially the big ships like the Aegis, alien stations and
mother ships. The cut scenes and most of the menus are cartoons,
which I also like. It gives the game a very distinctive look,
at least I've never seen anything like it in a video game
before.
Sound and Music
I've
said it before, and I'll say it again a million times most
likely. The music and sound effects can totally make a game.
And in the case of Starscape, they tie into the whole feel
of the game that it just about takes my breath away. If you
ever listened to .mods on the Amiga or PC you know the general
sound of the game, but taken to the next level. The music
in general has a really well done, distinctive old school
sound, and yes. the tunes are actually good enough on their
own that I'm going to rip them and add them to my video game
music folder and playlist. There are of course many different
tunes, and the music will change depending on your current
situation in the game. Jumping into a starsystem, you've got
a pumping techno track, if nothings going on, it's sort of
mellow. The menu systems have a very nice (if a little short)
catchy up beat tune.
As for
sound effects, they did a lovely job here as well. Missiles
swoosh as they leave their launchers, explosions rumble your
desk (assuming you have a decent set of speakers of course
;) and gems chime and tinkle if you accidentally shatter them.
(And yes, be careful. You need those resources, and my clumsiness
has destroyed enough jewels to create a dozen fleets!) Nice
work in the audio department all around.
Research and Development/Guns, guns, guns!
Everyone
know that overwhelming firepower is the fun thing about games.
And why the heck would you spend all your time collecting
various coloured gems all over the unknown universe, if not
so you could build some big, alien ass kicking guns, and use
said guns to, yes: Kick said alien ass all over the place.
You wouldn't! And so the lads from Moonpod have added an interesting
little R&D tree to the game. As you advance through the
game, you'll be researching and developing new technologies,
both for defense and offence. (Remember those resources we
mentions? All of this sucks those up, so you'd better be busy
collecting gems!) Shields, better fighters, missiles, bombs,
all sorts of different guns for your fighters, as we as big
BIG guns for the Aegis to defend herself with.
Most
technologies have 4 levels of effectiveness. (Ex. Developing
Laser 1 will allow you to develop laser 2, which leads to
laser 3 etc.) Once you have researched a technology, you must
then build it, and deploy it by attaching it to a ship for
use. Upgraded technologies do more damage, are more efficient,
or just take up less space on your ships. R&D will go
faster based on the number of crew you have assigned to assist.
You can be developing one technology, and building one item
at a time. A friendly (well... sort of.) alien race you run
into in this new dimension will also be helping you out from
time to time with new and better toys. (Just wait until you
get Beam Lasers. Oh yes. ;)
Note
that you can have four ships at any time, all rigged out in
different configurations for different situations and ready
to roll in your docking bay. For instance, you might want
to have a heavy fighter rigged with massive guns, missiles,
shields, bombs and batteries for cleaning house when you first
drop into an enemy fleet, but then after you've slaughtered
them like the alien dogs they are, dock with the Aegis and
switch over to your ship with tractor beams and less shielding
to do a little mining. If you happen to get blown up, pilot
your little escape pod back to the Aegis at flank speed and
get into another ship ASAP! :) Backups of your most powerful
ships are recommended, some of the fights you get into are
pretty tough and there's a heck of a lot more of them than
you!
Customizing
your ships, and your decisions on where to spend your resources
are vitally important to the game, especially in the early
and mid-stages where you don't have much in the way of R&D
done. After you play around a little you might want to restart
the game and use your hard won knowledge wisely. Like the
glory-happy fool I am, I chose to not develop higher end engines,
but concentrated all my resources on big fighters and heavy
weapons..... Only to discover that my uber fighter handled
like a drunken cow on roller skates. (And yes, picture that
in your mind. That's exactly what happened.) The fighter frame
simply had too much inertia for my pathetic little level 1/hamster
on a wheel engines to turn around in less than half the map.
*sigh* After nearly getting blown away a dozen times, I finally
fixed this issue and started doing really well. Just like
Yoda taught us: It's all about balance!
Controls and Camera
It's a top down scrolling shooter, and has quite possibly
the simplest controls I've used in ages on the PC. Arrow keys,
Q for guns, W for missiles, E for tractor beam (to grab those
sweet sweet candy resources of course) and R to recall your
mothership to your position. (Yes, it's pretty darned sweet
to be in a little battle and have the Aegis come in, all weapons
blazing to your rescue.) In the menus and R&D screens
etc, you'll mostly be using the mouse, although you can still
use the other keys as well. It took a little getting used
to to use the Q and W keys to place guns and gear on my ships,
rather than the mouse, but I figured it out after a few times
of screwing up my ship. It's still a little confusing for
me, but no one else I talked to seemed to have any problems
with it.
Bugs
We looked,
ohhhhh how we looked. But there were no bugs to be found anywhere.
Darn you Moonpo.... er.... No.. wait a sec. That's a good
thing. Thanks guys! :)
Conclusion
Download
the demo, and try it out. Starscape isn't for everyone, but
it's a hell of a good old school romp, and well worth the
money. I haven't been this entertained by a game in a long
time. Moonpod has taken a fairly simple concept, and done
it perfectly. The gameplay, graphics, music and just plain
fun factor, along with the minor addiction of always wanting
to develop the next big gun on the block make this a game
that is well worth playing, and frankly I can't wait to see
what they come up with next. I think that Moonpod is a game
studio to watch.
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