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About
a year ago, a little developer from Croatia brought out the
surprise hit of 2001.. Serious Sam was a first person shooter
with gameplay that hailed back to the days of Doom and Doom2.
Get a gun. Kill everything that moves. Story, yeah, throw
something about aliens and galactic overlords in somewhere.
There's
hundreds of things moving. KILL THEM! KILL THEM ALL! ARGH
THERE ALL AROUND! Oh, and it retailed for about $30-35 Canadian.
Considering that most new releases are $65+, this seems like
too good a deal..... But it wasn't.. It was really, really
fun.
That
about summed the game up, other than the amazing graphics,
sweet weapons and massive vistas. Well, Sam "Serious"
Stone is bad, he's back and he's got some new enemies, some
new guns, and thank god, no more Egypt. :) (I think by the
time you beat the damn, most people were pretty damned sick
of seeing more pyramids, and the same damned pillars.) After
our smartass protagonist kicked the hell our of Mental's head
bad ass at the end of SS1, he asscended into a massive space
ship, and zipped off.. On his way to the final confontation
we all assumed... As did he. Regretably, some guys flying
desks crashed into the spaceship, and downed it in South America.
There's no Aztecs running around, but that damned Mental is
up to his usual no-goodnik tricks, and there's monsters and
traps galore. Sure, the story is contrived... But who the
hell cares? Get your ass in gear, grab that shoty and bust
some caps in some Mental Minion asses!
Graphics
The first
thing you'll notice when you get off the boat.. er... ship,
is the graphics in this game. If you didn't play the first
game, you're in for a major treat. The Serious Engine is just
plain amazing. Glorious lighting, wonderfully expansive vistas,
HUNDREDS of enemies on the screen at once with no real slow
down, no blurring as you get close to textures (This is a
first in my experiance.. the closer you get, the sharper it
looks.) and the list goes on and on. Check out the screenshots,
and you'll see what I mean.
The main
difference in the new game is the trees and grass... One of
my major complaints about video games in general is that the
worlds just don't seem to be populated. For instance in Tribes
1 there were bases and rolling hills. That was about it, other
than a few rocks here and there. That's been addressed in
most new games, including SS2. The trees even move in the
breeze, which is a very nice touch. They also explode when
hit with explosives. It's quite interesting to be back peddling
in the face of an assault by those massive Biobugs and have
trees falling around you from near misses, also, if you have
smaller enemies coming at you, it's often very difficult to
see them in the grass and smaller bushes.
Sounds/Music
As in
the first encounter, the music and sounds in the game are
excellent. The music gets you all pumped, and increases in
tempo smoothly when you're about to get attacked. Music just
switched into heavy metal mode? Get your biggest gun out,
and prepare to kill some stuff. (Lots of stuff usually!) Sound
effects are very well done as well. If you have it turned
on, our hero Sam does some amusing commentary thoughout his
adventures, in a Duke sorta way. (Duke of course was funnier.
Ironically, 3D Realms apparently accused Croteam of stealing
the idea from Duke. Duke of course stole ALL his lines from
Ash. (Army of Darkness.)) My personal favotite is either "You're
all fired" or "Hey, didn't I kick your ass two rooms
back?" :)
Gameplay
As mentioned in the intro to this review, get a gun. Kill
things. Get a bigger gun, and some armor. Kill bigger things.
And more of them. That's about it. You'll also spend alot
of time trying to find the blue key. (Well, not literally,
but you'll be hunting for switches, and/or objects to open
doors and such.) That about sums it all up. Unlike Doom or
Quake however, you're not usually facing a one monster...
Not even a few..... You'll usually be getting swarmed by various
nasty, hairy or firy beasts. In some cases, you're going to
get swarmed by hundreds of them. The most interesting level
I've found yet places you in a small room. When you hit the
floor you bounce off like a tennis ball hiting concrete.....
And so do the aformentioned hundreds of monsters. Very hard,
very interesting, very different. Croteam has definately shown
some creative skill in the level design department this time
around.
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