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A few years ago I heard about a new game from a developer
that was unknown to me at that point.. Croteam... I thought
to myself "What the hell is a Croteam? From Croatia?
What the hell do they make there?" I ended up exchanging
a few emails with Roman Ribaric, CEO of Croteam and got all
excited about this upcoming game. Roman offered to do a little
interview with us but then got busy when the game came out
so it unfortunately never happened. Serious Sam was at last
released, I picked it up and... gaming history was made. Games
like Half Life are nice and I'm all about the story but sometimes
it's just really, really good to get right back to basics.
Big big guns and waves of enemies to use them on. The original
Serious Sam, and Serious Sam: The Second Encounter have put
in regular appearances at almost every LAN party I've been
at since they were released mostly because of the co-operative
play. Blowing things up is fun but blowing up hundreds of
things with a few of your buddies is wonderful. When I looked
on Fileplanet one morning a month or so ago and saw the Serious
Sam 2 demo announcement I got all worked up and promptly downloaded
it. Frankly I didn't like it much, but it was only a demo
so I decided to withhold judgment until I had the final product
in my hot little hands. My friends at the local EB Games hooked
me up with a copy and away we went! I've got to say that the
demo doesn't do justice to the game and the only reason I
can think of for them releasing the level they did was that
it's a very different setting from the other Serious Sam games.
A futuristic city rather than the usual Mayan ruins. *sigh*
Fortunately most of the game is outside in jungles or other
primitive settings, and feels like the old games. The future
levels are good too but the part the demo was taken from isn't
a really good sample of what the game has to offer.
Premise
Our wisecracking hero Sam "Serious" Stone has been
recruited yet again to try and take out the greatest criminal
mastermind in the universe: Mental. Mental has a bit of an
attitude in that he'd like to take over the entire galaxy
and enslave everyone. Some anger issues to work out perhaps?
You've got Mental's therapy, and it's mostly a good dose of
high velocity lead. Grab your guns and blow the crap out of
everyone and anything that stands in your way. There's actually
a little more to the story than this but fortunately just
shooting everything and finding a few items is the general
idea, which is just what I've come to expect from Serious
Sam. The few puzzles there are in the game are simple to figure
out and the action won't generally stop for more than a minute
or so while you work your little brain figuring them out.
There's tons of little secrets along the way so if you're
the sort who likes to find secret stuff make sure you look
around as you journey. Many of the secrets are behind hidden
doors or just off the edges of cliffs. Some of them contain
power ups and ammo, some of them are just there for..... Well,
just 'cause they're neat I guess. I've found some traps that
when defeated give you lives and toys, a giant piano you can
play, a chicken spawning/squishing machine and our good friend
Pappy found a "secret gay wedding" a few weekends
ago when we ran through the game.
Gameplay
Simple enough you shouldn't even have to read the manual.
Please note that if you had to read said manual we're revoking
your Gamer Card right now. If you read it because it contains
some humorous parts that's okay. It's a first person shooter
with tons of big guns, big levels, and very, very large guns.
Serious Sam 2 is basically a rail shooter. Just run and gun.
Netricia, an AI personality, will help you out along the way
with lots of advice and tips. Follow her directions and keep
moving forward and you'll do just fine. Generally you'll find
yourself blasting away at masses of enemies, then finding
ammo, weapons and armor, then blasting away again. It's relatively
mindless and it's very very satisfying. Sam also always has
a smart comment for the occasion, something that's been lacking
in first person shooters since... Well, since the last Sam
game actually. As usual he takes time to poke fun at Quake
and Duke Nukem and himself. I find SS games amusing in that
I spend my time snarling as I blast enemies and then laughing
at some humorous scene then I'm right back in the heat of
battle again. It's great. You'll occasionally be joined by
native fighters who sort of help you out.. umm.. a little,
I guess. Enemy AI is generally of the "run at the hero
shooting and get mowed down" sort. Since I'm the one
with the minigun, I like this very, very much.
Co-op
Play
SS2 truly
shines when it comes to multiplayer. The only game play option
is Co-operative, which is good. Serious Deathmatch from the
other Sam games was serious in only one way.. it seriously
sucked. I tried it a few times and while it was somewhat amusing
to use the big guns on other players it just wasn't much fun
and it seemed to die out pretty quickly.... But the co-operative
mode lives on! As mentioned above I've seen people playing
Serious Sam games co-op at almost every LAN I've attended
since it came out. The only thing better than blowing the
hell out of thousands of monsters is doing it with up to fifteen
other people. Unlike most other multiplayer games there's
really not much communication or co-ordination required so
it's even fun just to put up a server on the internet and
let random people join while you run through it. The design
and thought that went into the co-op is excellent it's obvious
that the guys at Croteam looked at what worked and didn't
from the previous games and applied those lessons to make
one hell of a fun experience. In an interesting twist all
players on the server share a pool of lives and have the same
score. The server can also set unlimited lives, turn friendly
fire on (a VERY bad idea) and can also set the game so that
it leaves weapons, ammo and health on the ground when one
player gets it. It's nice not to have to compete with everyone
else for toys. Sorry item whores, everyone else gets the same
toys. The team's lives reset at the end of each map as well,
so even if you're getting your ass kicked it's not a big deal.
You'll also frequently receive extra lives. All that being
said, I'd like the option to just turn the lives off and not
have to worry about it, at least while playing multiplayer.
When a player reaches the end of the level it advances the
entire team to the next round. As well, if one of the players
enters an area that permanently blocks the way back a teleport
will spawn that allows your slow friends to instantly catch
up. You won't get the majority of the cut scenes in multiplayer
which isn't always a bad thing.
You can
also start a multiplayer game on any level you've gotten to
in single player mode, so if you're having problems beating
a map... No problems! Get a buddy on to give you a hand. That's
how I beat the final boss. :) It's good to have friends, or
even just random people on the internet who will be your friend
long enough to beat that pesky level that's been bothering
you. And if you need a break in the fragging Croteam added
a "pause" feature that pauses the game for all clients.
The server can choose to allow clients to control pauses or
disable it for everyone but the host.
One thing that takes a great deal of getting used to is that
in the single player game you can't hurt yourself with explosives
and in the multiplayer you can. There's nothing more embarrassing
then dying when you accidentally bounce a grenade off the
back of one of your fellow players and catch it. Owies.
Graphics/Environments
The Serious
Sam games have always had huge environments and great graphics
and SS2 certainly doesn't disappoint. You'll always be moving
towards an objective but some of the maps in this game are
literally miles and miles across. It's great fun to be working
your way through an immense city or across a broad plain and
using your sniper rifle to pick off enemies hundreds of yards
distant as they stream at you like a swarm of locusts. You're
going to be visiting levels that range from a giant backyard
(Honey, I shrunk the hero!) and medieval worlds to high tech
futuristic cities and a destroyed fiery wasteland that's most
tasty. The worlds look great and effects are well done as
well. Lots of explosions and eye candy. The enemy models are
pretty simple by modern standards, as are the death animations...
But you have to remember that at times there are literally
hundreds of these things coming at you, so simple sometimes
is a good thing. There's lots of stuff to blow up as well
as many of the objects in the world such a trees can be destroyed.
I enjoyed fighting in some of the primitive villages as by
the time you're done you understand the old Vietnam expression
"In order to save this village we had to destroy it."
Quite often by the time the fight is over you've clear cut
and blown up pretty much everything that was standing around
you and there's not much left but rubble and smoke. Use a
rocket on a little straw hut in this one and there's nothing
but a foundation remaining. Awesome.
Sound and Music
Typically
well done sound effects, lots of things exploding and making
loud noises. Of most note is the music. It's just awesome.
When I'm playing multiplayer games I usually disable the music,
the only exceptions being Unreal Tournament and Serious Sam
2, because the music is just so damned pumping. In the brief
periods you're not actively killing the enemy the music calms
down a little and looses tempo and then picks up when you're
about to get into a fight.
And of
course it just wouldn't be a Serious Sam 2 game without the
voice of the big S commenting as you make your way to kick
Mental's ass.
Now THAT's what I call a gun
We're
going to need guns.. lots and lots of guns. And fortunately
Mental's minions have been a little sloppy with their housekeeping
lately and have lefts tons of firepower around for the entrepreneurial
action hero to pick up and use to blow things into tiny, tiny
bits. All your favorites from the old games are back along
with a few new toys of destruction. And with dozens of enemies
coming at you, it's time to lock and load.
Here's a few examples of what you can expect to be wielding:
Dual revolvers: Typical six shot double action revolvers to
be used until you can find something better. Unlimited ammo.
Plasma pistol thingie: See above, but it does charge up and
has homing abilities.
Shotgun:
Comes in two varieties, a semi auto that's a great general
purpose gun to have out when you're not sure what else to
be using, and of course the double barrel. Recommended by
4 out of 5 zombie slayers, it always gets the job done.
Chainsaw:
Also recommended by zombie slayers there's nothing like a
chainsaw for those up close and personal discussions about
who's going to walk away from a fight.
Suzi,
the Serious Uzi: Dual submachine guns of death. Much giggling
ensues.
Parrot:
Hah. Kamikaze homing parrots. Could the world be a better
place?
Minigun:
Where would we be without old faithful? Aside from the most
excellent noise these bad boys make when there's more than
one of them firing they're great for mowing down the opposition.
Rocket
Launcher: Is there a shooter made that doesn't have one of
these in it somewhere? Spam these for an explosively good
time.
Canon: Another of my old favorites, it's a big ass canon that
fires... Well, canon balls. Yarrr mateys!
There's
a ton of other weapons as well, all of them highly entertaining
to use on the hapless forces arranged against you. It's great
to have the standard shooter weapons and nice variety of unique
and wacky ones too.
Vehicles/Turrets
Scattered throughout the game you'll find a new addition to
the Serious Sam franchise. Vehicles! There's a few different
vehicles you can control, but they all share the same general
control scheme and you'll get the hang of even the flying
ones in a few seconds. They're simple but tons of fun. One
of my favorite scenes was fighting a giant robot from an attack
helicopters while watching Pappy and Rune do the same. Along
with the helicopters you'll also be riding a raptor, running
around in a giant spiky hamster ball (Bwhahah.) and zipping
around at the controls of a flying saucer with blades around
the edges of it. There's also player controllable turrets
scattered around which come in quite handy at times for eradicating
those waves of enemies coming at you.
Bugs/Bad Stuff
I didn't
find any bugs in my play test but on Rune's machine he's got
some wicked flickering, mostly on transparent textures. I
haven't seen that on any other systems so I'm not sure what's
going on there.
The flying witches are annoying, especially in the garden
level where there's so, so very many of them. Flying things
are irritating. Except the flying demons on the Kleer homeworld...
It could be because there's usually only a few of them, and
they just look really cool. Witches definitely suck though.
Conclusion
I've
read a few reviews that really gave SS2 a hard time, mostly
for "not offering anything new." Uh, news flash
guys, if it ain't broke don't fix it. For fourty dollars Canadian
you can't go wrong. With great graphics and pounding music,
waves of weird enemies and unique, exciting guns to use on
them what's to loose? Serious Sam 2 is a great, mindless little
time waster that'll keep you occupied for many hours, and
if you get into playing it co-op, who knows? In a few years
I might be writing about SS3 and mentioning that I saw you
at a LAN playing it. Go get it, it's worth it.
A very special thanks to Pappy-R and Rune for playing the
entire game through with me multiplayer and allowing me to
get lots of good screenshots of them in action. |