
Review
by
Joe Dopp a.k.a. "Dopper". Dec 23/2000.
| Publisher |
Eidos
|
| Developer |
Innerloop |
| Genre |
Single
Player First Person Shooter |
| Requirements |
Computer: IBM PC
or compatible
OS: Windows 95/98/ME/2000
CPU: P2 300
RAM: 64MB
Graphics: DX7.0a compatible 3D Accelerator
Sound: DX7.0a compliant sound card
Cdrom: 4X
Hard Drive: 500MB Uncompressed Free Space
|
| We
Recommend |
@1024x768 & 32-bit colour
CPU: AMD Athlon or Intel P3 or better
RAM: 256MB
3DCard: 32MB DX7.0a compatible or better
|
| The
Good |
The intro movie,
the clips between missions, the sniper mission titled "God",
The graphics and sound just blew me away, The weapons are very
cool, amazingly quick way to climb down ladders, nice ability
to "slide" across wires, big beautiful open missions.
|
| The
Bad |
No
multiplayer capabilities. AI is a joke. No in-game ability to
adjust brightness/gamma or tweak graphic detail levels, No auto
saves or saves in the middle of missions, Can't bind/map key for
screenshots, No map editing/Mod creation available. |
| Downloads |
Demo
(3DGamers)
Demo
(3DFiles)
Demo
(Fileplanet)
Demo
(Gamespot)
Demo
(Eidosinteractive.co.uk)
|
| Replay
Value |
If you
don't mind paying for a single player game that you'll enjoy playing
through only once or twice then this game is for you. If you prefer
sticking to games that you'll want to play over and over and over
again then look elsewhere. With no multiplayer capabilities once
you get through this game once or twice you'll likely lose interest
in killing the same dumb AI. This is one of those games you'll
play to death for a week or so and after you get through it a
few times you'll put it up on the shelf. |
| Cost |
$60.63 CAN, $39.99
USD
|
Sweet Game! The graphics
and sound are beautiful! Two guns up!
I really enjoy
this type of game, it feels like a single player counter-strike type
mission with various objectives accompanied by better graphics and sounds.
This game has some real potential, however because Eidos pushed Interloop
for a release date before Christmas the game is lacking many features
that could have turned a good game into an amazing game. Hopefully they
add some more patches, expansion packs or addons, otherwise a sequal
would be wishfull. It is extremely fun to play, however once you've
played through the game once or twice there's nothing new to keep your
attention so you'll most likely put it on the shelf and want to try
something new. The AI isn't the smartest, if you walk out of thier line
of sight, sometimes they run right past you. You can shoot an enemy
who's 5 feet away from another enemy, the one who lives doesn't even
react to his buddy dying unless you run up to his line of sight or shoot
him.
 |
 |
 |
 |
 |
|
Cool
movie at the starting, as well as a nice story dialog that loads
between each mission.
|
This
is your own personal little hacker chick who sends you mission
orders!
|
A
neat feature is how it auto toggles to 3rd person when climbing,
and during special actions
|
Here's
a shot of climbing over the fence at a non-barbed wire section
of the facility.
|
You
can hack the security systems to temporarilly disable the security
cameras.
|
Graphics Engine &
Sound
Some of the
cool features are displayed above in the screenshots. As you can see
the graphics are fairly impressive. The scenery just blew me away, I
was amazed looking at the mountainous terrain. The engine is currently
tagged "the RealScape system". It allows over 10 million square
kilometers of terrain in memory by using an iterative fractal system.
The engine is the grandson of the JSF engine - that was a flight sim
that Innerloop released about 3 years ago. If the horizon looks as if
it's 20 kilometers away, then it really is. There is also a "portal
system" embedded within the RealScape system - this allows complex
interiors in the form of buildings and underground complexes. The surfaces
are treated like real world objects so if you were to shoot at a wooden
surface the bullets would penetrate it. If you were to shoot at something
with a metal surface, lets say a tank, then the bullets it would deflect
off it. The sounds are very realistic sounding, in fact I did some research
and it appears the Interloop team actually went out and got to test
firing each included weapon in real life to familiarize themselves with
the weapons. This makes taking out enemy soldiers fun for a while, but
after doing it a few times and learning how they react the same each
time, it reflects poorly on the replay value of the game. (which seems
to be the case on most single player games today)
 |
 |
 |
 |
 |
|
When
you sack a guy (nether regions shots) they slowly sprawl up into
a ball & die.
|
Here
is a view of the front gate of a jail compound from the top of
the mountain /w a glock.
|
This
is the same view zoomed in all the way with the binoculars from
the mountain top.
|
This
is pretty sweet how you can slide down wires from one tower to
another tower
|
Original
compared to medipacks I've seen in other games, This is IGI's
medipack.
|
Weapons
This game has
some cool weapons. Some of my favourite weapons coming from Counter-Strike
Half-Life mod. I love the desert eagle and AK-47. Another nifty little
toy is the binoculars. You can use them to spot enemies easier since
it highlights enemies in red and teammates in green. You can use the
binoculars to zoom in on enemies that are standing still at extreme
distances and without moving your crosshair fire a few shots on them
to snipe from distances. Also this game has a unique way to regenerate
health with special medikits you inject using a needle. I especially
like the SVD Dragunov sniper rifle you get to use on the mission "GOD".
*for more info on GOD mission see below*
 |
 |
|
Aimed
at sniper post where you guard your teammates being flown
in by chopter.
|
View
from tower with binoculars where you guard teammates who storm
in.
|
The
sniper mission "GOD"
My favourite
mission in this game is the one titled "GOD". You literally
play God as you race your way past a few infantry units at the base
on the hill top to the tower below. This tower acts as a good outlook
post that gives you a clear view of the entire vacinity below. Your
teammates fly in by chopter and your goal is to escourt them past
a bunch of enemy infantry units so they can rescue the hostage and
bring him to safety. This is one very cool mission! I really enjoyed
it enough that it deserved mention in the review because I feel it
stands out from the rest.
Final
analysis
Overall the
game is lacking in many areas. It's a tough call on whether or not
I would recommend purchasing this game. The AI is pretty sad, but
the sound and graphics are just amazing. I sincerely enjoyed playing
through this game for the first couple times but the replay value
is disappointing. IGI has potential to surpass even Counter-Strike
as the #1 multiplayer game however there is no multiplayer capabilities
incorporated in IGI. It also requires a lot more horse power than
most games to get good framerates. I whole-heartedly recommend this
game to gamers who like to keep a collection of all the top games
that come out and enjoy first person shooters like Counter-Strike.
However if you're a gamer who is on a budget, or you're very selective
and only consider purchasing games that will have a long shelf life
and hold your attention for at least a year...either look at some
of the other titles coming out or wait to see what features/improvements
get implemented in future IGI patches before considering forking out
the $$$$$$. After all Interloop did get rushed into releasing before
Christmas and they may implement more features later that will increase
the replay value.