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AI

The AI in Allied Assault seems to vary highly. Sometimes it's great, sometimes you'd think it was programmed by a refugee from the Ion Storm Dallas janitorial staff.

The Nazi AI is pretty good, you'll see enemies duck behind cover, throw grenades, lean out of doors to shoot, or just stick their guns around and blind fire. They reload and yell for help. They also seem to work together if there are more than one of them. Very cool.

Regrettably the sometimes smart AI of the Axis isn't mirrored in your teammates, who tend to be complete retards and constantly get themselves or you killed. They don't seem to be able to get under cover, and there's nothing like standing out in the open firing tracer rounds at an enemy to get you shot right in the damned face. They also have a bad habit of blocking you. If you have AI teammates with you, they'll inevitably be right behind you when you try to back around that corner to avoid the incoming bullets, or right where you want to run when those pesky Germans toss a hand grenade at your feet. They'll often run right up a bunker occupied by an enemy, and stop beside it to shoot at someone else, thereby getting capped in the back of the head close range. *sigh* I played through the game on easy, and team damage seems to be off. I'm going to play through again on hard just to see if I can waste these useless idiots at the start of a level and save myself some time and effort. 99% of the time you end up killing everyone yourself anyhows. (Especially if the enemy has snipers out.)

One of my main problems with the AI other than the fluctuations in it's capabilities is that it seems to cheat in several ways. (Yes, even on easy) Enemy troops always seems to know when you are going to pop around the corner, and can seemingly seem you through trees and obstacles. There have been several times when I ran around a corner, and there was a bullet waiting for me. Many other times I've sniped someone long range, fired one shot. They whip around (Now, keep in mind here I'm crouched behind something, barely in visual range of the enemy and I hit him with a sniper round. He spins around, and quite frequently hits me right in the face with a submachine gun, rifle, or hell.. Sometimes even with a pistol. (Uh huh......) At other times you'll pick a guy off long distance, and his buddies look around for a shooter.... Then continue on their way.. Like nothing ever happened. They also seem willing to pour through a door you have under fire from a fixed machine-gun emplacement. Grrrrrrrrrrrrrrrrrrrr............

This disparity in the AI I find very frustrating... it's like there's something broken in there somewhere. Sometimes they're really good, sometimes it's just like shooting clays. Really stupid clays.


Weapons

Guns, guns guns! Wow, do you ever get a wide variety of sweet weapons in this one.

Tons of authentic World War II weapons, from the German MP40 and American Tommy Gun to the M1 Garand battle rifle, and Browning Automatic Rifle (BAR). You also get grenades, (German and Yank.) Several pistols, rocket launchers and of course everyone's favorite: Sniper Rifles. Remember Enemy at the Gates? You get to run around with the lovely rifle that Her Major was using, a Mauser 98 Sniper.

You also have to control throughout the game various mounted gun emplacements and vehicle guns as well. In one of the more interesting scenes you are racing down an airbase runway, blowing up planes and unwitting Nazi guards with a jeep mounted .30 cal machine gun. In another you're booting thought occupied France at the wheel (and guns) of a hijacked German Ubertank. Long and short: You get lots of cool, historical toys to play with.

The only thing that annoyed me (other than the models) was the fact that all rifles take "rifle" ammo despite the fact that the American's used .30-06 at this time, and the Germans used 8mm Mauser. The pistols and submachine guns also use the same ammo...... In real life the American's used .45cal ACP, and the Nazis used 9mm. Now Pappy would likely tell me that I'm being a picky little bitch here, but these sorts of things tend to bother me quite a bit. Ah who cares. Guns good. Nazi's bad. Shoot Nazis. In multiplayer it's interesting to note that each team gets guns unique to their side.


Multiplayer

Pretty much the same as the single player, feel wise. The only major difference I've seen is that you can "lean out" (Yes, we know you;ve been able to do this in Rainbow 6 even since Rogue Spear came out.)

The maps in MP are completely insane. Imagine storming up Omaha beach, just like in the single player. Oh my god. It has to be experienced to understand the greatness that is MOHAA. Some of the MP maps are towns.... Where you can go into almost every house. Little narrow twisting streets. One of the maps is a snow covered forest, with visibility cut down to virtually nothing. So tense.

As I mentioned earlier once you patch the ingame browser works for internet games. Thank god, stupid Gamespy arcade. There are a variety of game types, including deathmatch, team deathmatch, round based and objective based.

My personal favorite is the objective maps. In this game type, one team defends an objective and the other team attempts to blow the hell out of it. For instance, in one map the allies defend a bridge and the nazis attempt to bomb it. In another, the Axis are defending AAA guns at the top of the Omaha beach map, and the Americans are trying to blow 'em up real good. Very cool, and it's so nice not to play stupid deathmatch all the time. :)

Regretably, the multiplayer does tend to be a little laggy, I'm not sure why. Lack of high speed servers? (T1+)


Manual

Eh, it's a shooter. Who the hell needs a manual? Took a quick look at it, not bad, all the details you need to get playing. Or you could just run the training missions, and get more detail and experience than the manual will ever give you.


Controls

Standard shooter controls, easily remapped. Personally I didn't bother, because the controls are exactly how I usually remap all my controls to anyhows. Obviously the dev team used some common sense. Thanks guys!


Next... Things that sucked and Conclusions...

 


 
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