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A few
months ago Rune, who is known among the Inuit as "He Who Brings
Linkage" sent unto me a link to a trailer for an upcoming
game. In the video, I saw the most realistic video game reenactment
of the storming of Omaha beach I've ever seen. The sounds,
the explosions, men dying all around you..... The whole thing
was just plain sweet, and I couldn't wait to get my paws on
this one and give 'er a try. That trailer was for Medal of
Honor: Allied Assault, a much anticipated World War 2 shooter
based on the Quake III engine. (Interestingly enough, the
second such game to come out in the last few months, the first
being of course the excellent and highly entertaining Return
to Castle Wolfenstien.) Well MOH:AA is finally out, and the
FRAGtopia testing and review imps (FT&RI (tm)) finally have
their hot little hands on it. Is it worth it?? You're about
to find out one imp's opinion.
Story/Plot
In MOH:AA,
you play the part of Mike Powell, a Lieutenant in the US Army.
As you complete levels you'll move through though the campaigns
and battlefields of World War II, (1942 to 1945) from the
beaches of Normandy, to Axis sub bases in Norway, and the
heart of the enemy, Berlin itself. At the start of each major
stage of the campaign you'll receive a video briefing that
lays out your overall goals for the upcoming segment, gives
you a little background information and data on the war and
how it's going so far. Each mission has it's own short briefing
that gives you the background, information and goals for that
phase of the operation. In game you can also pull up a quick
listing of your goals, including which ones are completed,
and what tasks you have yet to accomplish. There's also a
nice little arrow on your compass. It points to your next
goal, and also gives you an idea of how far away from it you
are. It saved my ass quite a few times in some areas, where
I was right on the goal (Literally, in the case of the Alter
in the French church) and didn't know it. It's a good idea
to read the briefing at the start of each mission. Kingpin
never does, and he seems to spend time wondering WTF he's
supposed to do next. Mission goals range from retrieval of
downed pilots and documents to destroying trains, scuttling
a U-boat and plain old "kill everything with a swastika on
it" assaults.
Gameplay
It's
a shooter. Get a gun, kill Nazis. End story.
Graphics/The World
Overall,
the graphics in MOH:AA are excellent, as we've come to expect
from games using the Quake III engine. The world of war torn
Europe is excellently rendered, especially the towns and villages.
The only map I've seen that compares to these is Caen from
Day of Defeat. Not sure what it is though, but some of the
levels just don't seem quite complete. There are some halls
in the game that simply go nowhere, and some rooms are just
completely empty. A little more detail would have been appreciated.
Other areas of the game are detailed as hell, with nice touches
such as guard rails, pipes and wiring on the walls. As a complete
whole, the levels are pretty well done, and are alot of fun
to play through, but there's just a little something missing.
The faces on the character models also look a little plasticy.
Levels range from the beaches of Normandy and a German sub
base in Norway to Berlin itself, and the countryside of France.
With such a huge variety of levels, it's unlikely you're going
to get bored with the game anytime soon... And there are 30
or so levels making up this game :)
The
only real major graphical problem I have with the game is
the first person weapon models. While they look excellent
in third person, in first they look spindly and short. This
is the same thing I bitched about with Delta Force 3. The
M1 Garand for instance, looks about 12" long from your perspective.
I really don't like crappy gun models, and really feel that
they detract from the feel and realism of a game. If only
everyone releasing commercial products could do as good a
job on them as the guys from the Counter-Strike team did.
Oh, and the sky isn't animated. I'm not sure why that bothers
me, it just does. On the other hand all the trees and plants
in the game sway in the breeze, which looks simply amazing.
There's also realistic weather effects such a rain and snow.
It's rather amazing to be inside a building and hear a storm...
And see the shadows in the room change with the lightening
strikes outside.
Sounds/Music
Wow.
Sound and music are definitely one of the strong points of
this game! Obviously the sound guys spent a fair amount of
time getting the audio portion of the game down right! Bullets
zip as they impact near you, rockets and artillery roar, dirt
and water rain down from nearby strikes. The wind moans, and
rifle shots echo realistically. Planes (which you can actually
see, very cool.) roar overhead on bombing and strafing runs.
Weapons sound excellent, even down to the distinctive "ting!"
of a Garand ejecting a spent clip. Your teammates yell warnings
and comments back and forth as they fight and die. (Mostly
die, as we'll cover in a few minutes.) The music is well done
as well, very martial and really gets you into the mood when
you're playing.
As an
interesting note, the voice acting in the game actually doesn't
suck. :)
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