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Review by Dave "!FT!Marauder" Kratky. Aug 24.2001
Hmmmmm. More 'Mechy goodness from the folks at Microsoft and FASA. I'm a Battletech fan. Always have been, since the first time I saw those bad boy polygonal 'mechs marching across my friend's amber XT monitor. Since that day I've been hooked, and I've played all of the games and read most of the books. I always thought it'd be cool if they brought the pen and paper game to the computer, and with Mechcommander 1, we came as close as we're ever likely to get. Enjoyed the first one very much, and Mechcommander 2 continues the saga quite nicely with a tale rich with tragedy, love, war, death... Well.... there's some of that stuff, and of course, 100 ton death machines raining pretty particle effect fire down on the heads of your enemies. The important part of the whole exercise.
Graphics Engine & Sound
Now, this is what I call a pretty game. Tons of particle effects, pretty menus, lots of things blowing up. 'Mechs leave little footy prints in the terrain behind them, and splash through water. Buildings collapse realistically when destroyed, rounds hitting targets blow chunks of shrapnel all over the place. Shadows change as missiles and explosions create new light sources. Very cool. Terrain varies from desert, to lush forest, and even a few missions on the moon. Detail on the terrain is excellent with nice texturing, trees and plants, bases, turrets, towns etc.
The music is excellent as in the most of the previous Battletech games, and fits into the situation quite nicely. One thing that did annoy me was that (and it might just be me.) I noticed that when you zoom right in on your mechs, you cannot hear the footfalls, but you can hear when they hit a tree and knock it over... A little wierd. My guess would be that it was left out to spare you the constant "thud thud thud" of your 'mechs running around.
The 'Mechs Don't like the way that 'mech is set up? Figure you're going to need a different mix of firepower for this next mission? Noooooo problem. Just click on "Modify Mech" and go nuts. The modification system is dead simple to use, and easy to learn.
On the battlefield, your 'mechs move realistically, thudding their way across the landscape. Impacts send them reeling, and when a reactor goes off, you know about it.
AI Well, the AI tends to act like the standard run at you shooting "DOOM" AI. Occasionally you do see some smarts as one of the 'mechs with long range missiles or PPCs will back away, staying at maximum range pelting you untill you close and kill him. Your mechwarriors are dumb as rocks. Auto wayfinding sucks. At the end of a mission I'll often find one of my games stuck behind a rock, wall, or desroyed enemy vehicle 3/4 of the map away and have to go walk his stupid ass all the way across the map to the extraction point. I'm constantly having to order my long range 'mechwarriors to NOT close and attack. Hopefully they fix this in a patch as micomanagment of morons is not why I play games. If I wanted to do this sort of thing I'd become a Microsoft executive.
Controls for the game are relatively simple. Most of your navigation can be done completely with the mouse. Moving to the edges of the screen will move you in that direction on the map, left clicking selects a unit, right click, hold and drag to change your camera angle. A series of buttons above the minimap and at the right lower side of the screen allow you to get information and command your units. Alternatively you can use the short cut keys to access all of these functions as well. Keys are easily remapable.
Manual Above average
actually. The manual contains information on everything you need
to know to get playing quickly, as well as more indepth information
on gameplay and tips. Multiplayer Woohoo. Take on up to 7 players on the interweb. Still no co-operative mode (grrrrr) but there are multiple other modes such as Last Man Standing, King Of The Hill, Capture and Hold, Defend and Destroy and Elimination. Elimination is an interesting deathmatch game, as you get money for each kill. The most money at the end of the game wins. Games are played via TCP/IP, LAN, or on MS's Zone gaming service.
Dumb-as-a-brick AI can be quite irksome. Choppy even on our test system at times. (It's a pretty fast machine to say the least.) Lack of a sweet intro movie. An excellent game with tons of missions. Graphics and sound are great, and overall the game is alot of fun. On easy it only took me
around 10 hours of play to beat the game, and it wasn't all that challenging.
If you limit your ammunition and set it at normal it's quite a bit
trickier. I enjoyed the game, and it's definately worth the play,
especially if you are into Battletech. I've just barely scratched
the mutiplayer, but it's quite entertaining thus far. Nothing cooler
than salvaging an enemy player's 'mechs and using them against him! Comments on this review? The game? Marauder's personal habits and dubious parentage? Come to the forums and let it all out!
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