| AI
Dumb
as dirt, as per usual. I've stood behind AI players and shot
5 of them in the backs of the heads and they never turn around
once. They also seem to get stuck on corners and door ways
quite a bit. Sometimes they'll stand at a wall and shoot the
wall. Check around the other side, there's an enemy there.
I guess they all have X-ray vision. On some maps the AI is
pretty decent, collecting hostages and completing objectives.
On others they're complete idiots and no help at all. I've
not been able to find a way to specify or effect your AI teammates.
It'd be handy to be able to specify what roles you'd like
them to take and give them orders they obey.
Roles
Each
team has 6 positions to be filled (7 in multiplayer). Each
character has a unique role, and in multiplayer you'll need
someone in each of those roles to accomplish all your goals,
along with good teamwork. All of the roles can carry a pistol,
knife and other standard gear, as well as having items, and
weapons unique to their class. Your armor type also depends
on your character type.
The Demo guy is an explosives expert. Need something blown
up, he's your man. He packs a 'nade launcher, shotguns and
a pistol. He's the only one capable of running around with
explosives as well, so you really will need this fellow if
your goal is to bomb a target. He also gets to carry more
hand grenades than any other class, with the exception of
the Heavy Gunner and can defuse bombs more quickly than the
other characters.
The Commando is an excellent midrange fighters. He packs an
assault rifle, a submachine gun, a pistol and a knife. He
can also purchase the insanely expensive rocket launcher,
and lay some serious beat down.
The Sniper is of course your long range class. He's got a
handy dandy sniper rifle, (One of four increasingly nasty
types, including a big .50.) a pistol and a knife.
The Medic is one of the most valuable members of your team.
He can heal injured players, and revive the critically wounded,
restoring part of their health. He's armed with an assault
rifle, pistol and a knife.
The Recon class is a fast but lightly armored and armed character.
He carries a submachine gun as well as a knife and pistol.
He has the unique ability to carry a Life Signs Detector,
which allows him to pick up enemies within a certain range.
Teammates close by also get this data.
The Heavy Gunner. My personal favorite for those close in
maps. This guy runs around with a machine gun, shotty, pistol
and knife. He packs one hell of a punch.
The Intelligence Officer is an interesting role. Available
only in multiplayer, he has a map of the battlefield, and
can see through the cameras that each member of your team
carries. He can also use security cameras, if you team captures
the control point, and has the ability to place waypoints
on teammate's compasses to guide them. I can't see this guy
being used much in pub games, since just like the Tribes 1
commander everyone will Lone Gunman and ignore him... but
in an actual organized match he'd be a handy fellow to have
on your team!
Weapons
Holy
crap, there's a pile of guns to be had in Global Ops. According
to the manual there's over 30, and I believe it. Shotguns,
handguns, assault rifles of all sorts, pistols, grenade launchers,
multiple types of hand grenades (Flash bangs and tear gas
grenades are the most amusing. Players actually start "tearing"
and having vision problems :) and rocket launchers... *gasp*
I've never seen so many weapons in a game in my life, and
as I mentioned before they've obviously done one hell of a
lot of research into them judging by the models, and the animations
for select fire. Speaking of which, all of the assault rifles
and submachine guns are select fire, something which I bitched
about in CS. You have semi auto and full auto. The best ones
also have a three round burst option, which makes for uber
accuracy and cutting down of enemies in their tracks.
You can
also customize the hell out of your guns. Many of the guns
have options such as scopes, laser sights, tactical flashlights,
supressors and extended magazines. Yes, for just a small amount
more you can upgrade your toys to your hearts content. And
believe me, it's pretty scary when you see a red beam go across
the door way you're crouching in.
Manual
Might
want to read this one, and save yourself some headaches. There's
some info in here that's never mentioned in the training,
like how to buy pistols, secondary weapons, and how money
is handed out etc. Good manual, tons of detail. |