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Once
upon a time in the dark and distant (1983) past there was
a brave knight, who appeared on the arcade scene in all his
cartoon glory, and single handedly rescued the arcade industry.
He also ate all your time and quarters. His name was Dirk
the Daring, and for you youngsters out there, he was a household
name for the longest time.... He appeared on every major platform
back in the day.... and now he's back in glorious 3D, from
the same team that brought us the original game, 20 years
ago. I'm quite happy to see Dirk again, and I love the fact
that this time around I get to control him in all aspects
of the game, unlike the arcade original which was just....
Hmmm. It's hard to explain, but you basically just had to
hit the stick and buttons in the proper combination to make
him run, dodge and jump through the puzzles. The new game
is totally 3D, and plays a lot like Tomb Raider, with your
character in front of you (3rd person), camera following around
behind him.
Premise
The princess Daphne, Dirk's cartoon hottie sweetheart (who
always seems to be.. Umm... cold...) has been kidnapped by
Singe the dragon, who happens to be the minion of an seriously
evil magician named Mordroc. Dirk of course wants the babe
back, and thus the adventure into the Dragon's Lair begins.
(Ah, you just knew there'd be a cursed castle somewhere, didn't
you?) Mordroc will deploy all of his wits against Dirk to
destroy him, including numerous minions, some old and some
new. He'll also use all of his jumping puzzle creation skills
against you. (I suspect that all console game villains go
to the same school when it came to designing their lairs to
keep out heroes. They need a new class there.... Locking the
door 101.)
Gameplay
If you've
ever played the Tomb Raider series of games, you get the idea.
It's a third person platformer/adventure game. Run, jump,
hack and slash your way to glory. The puzzles you'll be facing
along the way aren't really hard per say, but they'll usually
make you think (And load your save games) for a while before
you get past the tough ones. You're going to be seeing a lot
of "You need the gold key to open this door!" No
surprise there, it's a console and indeed a video game industry
standard.
As you
journey along your way you'll be facing the aforementioned
enemies. The giddy goons, floating skeletons and grabbing
hands from the original, as well as a host of new monsters.
Dirk can quickly dispatch most of his enemies with a few slashes
from his sword, or a few handy crossbow bolts. Each enemy
has it's own attack style and weakness, and figuring them
out will be vital to Dirk's success. There's a number of boss
monsters (surprise!) that are tougher to beat, and generally
require quite a number of save games (You can't save when
you face the boss, so save just before if you can.) to defeat.
I'd like to be able to save anytime I like, but I suppose
it adds to the challenge somewhat. When you die you see the
same death animation (which you'll quickly wish you could
shut off, couldn't find an option for this, just hit ESC when
you die to skip it.) and it reloads your last quick save.
Annoyingly, there's no way to load your quick save from the
main load menu, so you have to load a main game then do a
quick load.
Graphics/Environments
Wow.
The dev team did an excellent job on the graphics, and have
kept quite true to the feel of the original Dragon's Lair.
They've managed to use quite a number of textures from the
original game. It's a little weird seeing the 2D looking cell
shaded characters in the game combined with a completely 3D
environment, but they've managed to pull it off quite well.
You'll notice in the screenshots that the maps are quite detailed
and look very cool. The lighting especially is well done.
You'll experience a wide variety of environments, from the
outside of Singe's lair to lava filled chambers, dark spider
(and hole) filled corridors and the mechanical hell of the
smithy.
Sound and Music
Very
nice job on the audio portion of the game. The music is just
plain amazing and very ambient and fits right in, brining
a great deal of "mood" to the game's various areas.
The one thing I don't like is Dirk's noises. Dirk never says
anything, since he's just supposed to be kind of a bemused,
confused little fellow. (They explain it in one of the "Making
of" movies that's included on the CD.) Hearing Dirk make
the same little noise for the thousandth time can get rather
annoying. It's nothing that stopped me from playing the game
for good, but after a bit I just had to stop playing and come
back to it later. (Well that and dying for the fiftieth time
on the same jumping puzzle.)
Weapons and Gear
As was
mentioned above, along with Dirk's trusty sword from the first
game, this time around he also gets a crossbow and a variety
of other gear to use on his quest. The crossbow can fire a
number of different bolts, from the very common steel bolt,
to the rarer (and very effective against certain enemies)
fire bolt, to the one shot, one kill very very rare magical
bolt. You can also (once you learn how) power up your sword
and do a vicious whirlwind attack that pretty much kills everything
around you. Due to the amount of time required for this one,
I think I only used it once or twice during the entire game.
While
wandering about the castle Dirk will also find a variety of
items to help him out, health and mana potions being the most
vital. You'll also start to gain what amounts to magical powers
from finding items called "essences" throughout
your journey. These will allow you to use various powers such
as floating in the air, resistance to fire and seeing hidden
entrances. Along with learning to use your weapons, the essences
are critical to Dirk's success and continued breathing. (And
breathing of course is a good thing.)
Controls and Camera
I tend to have a rather strong hate-on for the controls on
console type games, and DL3D is no different. It's basically
standard third person shooter controls, but just feels very
sloppy and took me a bit to get used to. Even after playing
the game for a few days I still tend to miscalculate when
to hit my jump key and fall into dark holes and such. The
controls are easily remappable in the menu system. Did I mention
that the controls switch during certain parts of the game?
Oh yes. Yes they do. I'm not a console guy. I like to be able
to save everywhere, and my controls to NOT switch around in
the middle of a game. I'm funny that way. Normally you use
WASD and your mouse to look around.... But in Dragon's Lair,
certain puzzles (many, many puzzles) suddenly disable your
mouse, and you end up using JUST your WASD keys. Press up
and you move towards the top of the map, A moves you left
etc. Very, very VERY disconcerting to say the least, and probably
reason enough to knock one whole frag offa the game's rating.
Nice
work on the camera, never really had a problem seeing around
me with the camera left on auto when in normal WASD mode.
(There's a free look feature, which I never had to use, YAY!)
When Dirk's skinny little body gets in front of the camera,
he goes semi transparent so you can still see whatever it
is that's trying to kill you at the time. The only time you
ever have any difficulties is when the game's controls go
all fun house weird and switch to the "no mouse WTF"
mode. It's then a fixed cam that bites.
Bugs
Had a
really weird one going when I was playing the game at home.
I would suddenly be looking at the ground, and my mouse was
unable to raise my view. No such thing occurred to me when
playing with the game at work, so I suspect it's related to
one of my USB devices, perhaps the joystick?
Conclusion
Dragon's
Lair 3D is a fun little time waster with excellent graphics
and sound, good puzzles and.. Hey, it's Dragon's Lair, with
it's own unique style and look. For the $45 CDN, it's money
well spent for the entertainment value you get from it. It
does lose points for the controls and view switching during
some puzzles. That's exceptionally annoying. Otherwise, good
game, if a little short. (Please note, if you really don't
like jumping puzzles, don't buy this game!.)
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