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Vehicles
One of
the things that decidely sets Renengades apart from the vast
majority of other shooters (With the notable exception of
Operation Flashpoint) is the number of vehicles you can purchase
and use. Again you have to have the money to do it, but once
you build up enough cash you can buy (and pilot!) many different
sorts of vehicles. Stealth tanks, flame tanks, mobile artillery,
medium (Love those guys from the GDI, they're an Abrams. Very
shweet.) tanks, hummers and more. You can have a gunner and
a driver from the looks of things, altho that's a server side
option. On every server I've played on so far if you enter
the vehicle as the driver, you are the gunner as well. It's
not too hard to control, but I REALLY wish that the default
was that the point of view followed the turret, not the vehicle's
hull. Would make fighting the vehicle easier, but I REALLY
want to try this bad boy out with a team of my buddies at
a LAN. An attack by the proper combination of vehicles and
infantry is a bitch to stop, even with your base turrets and
defensive weapons doing their share.
Graphics and Sound
The graphics
in Renegade aren't exactly what I'd consider to be major eye
candy, but they definately get the point across. Buildings
look just like what you'd imagine they should look like, vehicles
look awesome, and models on players are decent. The terrain
is lacking in a lot of detail, but there's some cover for
infantry including rocks, and a handy dandy ridge in the middle
of the map overlooking the Tiberium field. I usually sit and
pick off the idiot snipers who insist on standing on top of
this terrain feature, attempting to shoot enemies. :) Explosions
and other weapon effects look good.
So far
the most impressive special effects I've seen so far are the
Uberweapons. Just before the Ion Canon strikes it starts raining,
and then... Whamo....A bolt from the skies destroys the enemies
base. Nukes are also quite pretty, in an "Ummmm. I think
we're about to die." sort of way. I've been informed
that the graphics in the single player component are quite
a bit better.. I certainly hope they spiff up the MP component
before it ships as well.. but I can live with it, as long
as the gameplay kicks ass.
Sound
in the game is well done, explosions boom and bullets hitting
around you ting. Shoot metal, glass or the ground and you
get different sounds. Getting into a tank battle is quite
impressive both visually and audibly. Explosions going off
all around you, infantry rounds hitting your hull, frantically
trying to hit multiple targets at once. Very cool.
More on Weapons
As mentioned
before, the weapons in this game kick some serious ass. Even
the basic infantry assault rifle can lay a serious beat down
on an unsuspecting enemy. It's a full auto, very accurate
100 round capacity firearm. The only problem with it is the
upgraded enemies. they have enough health that it'll take
you forever to kill one with the basic gun. Same deal with
your pistol. It's a last ditch weapon, as it should be. The
nice thing about your side arm is that is that it's almost
silent. I'm a little disapointed in the flame thower/chemical
troops. I mean, after you've used a flamer in Return to Castle
Wolfenstien it's just never the same again. The nice thing
about Flame troops is the damage they do, especially against
other infantry. For vehicle support though, you've just got
to have some ambushers with rocket launchers ready to deal
with them. Grenade launchers allow you to reach out around
corners and smite your enemies with explosives. And then of
course... Snipey snipey! There's some massive sniper rifles
in this game. Upgrade your character, find a nice spot and
pick yourself off some enemy troopers.
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