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Almost three years ago, I wrote a review on a game that would
change both the gaming scene as a whole and my own life. When
I first heard about Battlefield 1942 I was pretty darned excited.
I'd never heard of these DICE guys that were developing it,
but I couldn't wait to see what they were working on. I've
always had a dream of huge, really epic battles, and it sounded
like maybe this new game was a step in that direction. BF1942
wasn't really a revolutionary game, but it took many of the
things that other shooters did very well, and combined them
all into a huge multiplayer experience that was truly amazing.
Huge maps. Air, land and sea units, all controlled by the
players. Some other games had done limited combined arms before
(Operation Flashpoint comes to mind) and there were lots of
other squad based shooters on the market: Ghost Recon, Counter
Strike, Metal of Honor..... But Battlefield truly raised the
bar on all of them, and set a new standard that has yet to
be beat... Until perhaps now. I've been eagerly awaiting the
release of Battlefield 2 ever since I first started to see
screenshots on some of the bigger gaming sites, and E3 posts
from various news outlets. After over two years of non stop
BF and Desert Combat (Apparently some of the Trauma Studio
guys, developers of DC worked on the early phases of BF2)
I think everyone is ready for a change, and finally it's here!
After a week or so of playing I decided we were about ready
to start with the review.
Premise
Battlefield 2 maps involve two modern military forces of up
to 32 players per team each battling for supremacy. The teams
will be battling across swamps, city streets, oil refineries
and desert wastes. Their weapons are Armored Personal Carriers,
Main Battle Tanks, jeeps, trucks, boats, aircraft carriers,
small arms, missile launchers, fighters, bombers helicopters
and more. Each of the three teams have their own versions
of the same vehicles, classes and weapons, all of which play
pretty much the same way. No quarter is given or asked, it's
all out war.
What's new in BF2?
Many,
many things. When I first picked up the game I was hoping
it would basically be Desert Combat with better graphics,
especially after I'd heard that the Trauma Studios team was
working on the game. Considering how much different it is
from 1942 and DC, at first I really didn't like the game very
much. The gameplay is very different, there's tons of new
additions, and everything feels different. After playing for
a while and getting used to the new stuff though I'm beginning
to really enjoy it.
Team Commanders: One of the largest new
additions to the Battlefield franchise is the Commander. Each
team can have a player elected into the Commander position.
The Commander plays the game as a player, but can also switch
to a special squad view that gives them a top down view of
the map. They can zoom in on the map and get a satellite view
that puts them approximately 200' over the map looking down.
In this view they can see everything that's going on on the
ground with both friendly and enemy units. The Commander has
the ability to put a radar drone out that lasts for a brief
period and shows all units on the minimap of his team mates.
He can also call in artillery anywhere on the map, spot enemy
units, and drop supplies. Considering that there are no medical
or ammunition crates around the maps, this last ability can
be critical to the success of a team. Squad leaders can make
requests from the commander for support, and the commander
can give squads directions and map markers. A bad commander
can cost your team the game, but a good commander can really
make the difference. Luckily if your commander sucks you can
mutiny and vote him out of position.
Destroyable
bridges and items: Unlike previous Battlefield games,
where the scenery was totally fixed, certain items in the
game can be destroyed. Bridges can be nuked to prevent enemy
heavy armor movement. Propane tanks and barrels explode when
hit and damage units around them, as well as making cool explosions
to add to your firefight. Some obstacles can also be blown
up, such as boards covering holes in fences. Radar units,
artillery and the commander's radar trailer can be destroyed
as well, preventing the enemy commander from deploying many
of his abilities and hindering his team. An engineer can repair
most of these items quickly if he's given a chance. The one
thing I don't like about having the commander's equipment
destroyable is that it encourages base camping, but at least
it seems that only the spec ops class' satchels can be used
to destroy them, so vehicle camping isn't terribly helpful
other than to cause general havoc. It would be interesting
if they added something that would start to kill you if you
camped an enemy's uncapturable spawn for more than say, one
minute. There were a few mods for BF1942 that did this, and
it seemed to be very effective.
Squads:
Most commonly described as "a team within a team"
when you're playing BF2 you should always join a squad, it's
as simple as a button and one mouse click. You can chat within
your own squad, your leader can give your squad directions,
and (very cool) you can spawn at your squad leader's position
if you get killed. Unfortunately, if you don't have any flags
left this doesn't work.
Voice Comm: Assuming that the server you're
playing on supports it, BF2 now has voice communications built
into the game. The game configures it if desired on install,
and you're good to go. You can voice comm with just your squad,
or your entire team, with the press of a key. The audio quality
is quite good, but I still prefer a separate program such
as Teamspeak, as I'm usually playing with friends.
Medic
and Support Drops/Revival: Since there's no health
or ammo crates in BF2, you're going to have to rely on other
players. Medics will heal anyone around them when they have
their health pack out, and they can also drop health packs
for other players to pick up. The machine gunner/support class
can drop ammo packs for their teammates. Medics also have
the ability to revive dead players, up until the point they
respawn. It doesn't seem to always work and it's a bit hard
to do under fire, as you have to use shock paddles on your
player but it's often a real life saver in a firefight and
a total frustration to the enemy. I'll always go after the
opposition's medic first if I can. If a medic is in a vehicle
he'll heal anyone near to his vehicle automatically.
Ranking/Unlockable
Weapons: If you happen to get yourself on the "Ranked"
servers, you can gain ranks and awards that stay with your
player as a permanent record, and allows you to unlock weapons.
Your record will also allow you to keep track of an amazing
variety of stats, such as number of kills, deaths, teamwork
scores, ribbons and awards and more. Some of the weapon unlocks
you can get are quite powerful, and much more effective than
the standard gear. I unlocked the medic's upgrade, the L85
and it makes a big difference in my game. :) Interestingly
when I got my second promotion I had to quit the game, then
log back in to unlock the weapon. I sort of figured it would
just ask me right in game, but nooooo.... That's okay though,
now I know. Rank also hath it's privileges. If you apply to
be the Commander and someone with higher rank wants the job,
it's theirs. Unfortunately right now it's sometimes difficult
to get yourself on a good ranked server on a regular basis
as they're usually pretty packed.
Improved single player A.I.: The AI on your
single player teammates has been vastly improved over that
of Battlefield 1942. It's still not up to Half Life standards,
but at least they're no longer drooling idiots to the same
degree. There was nothing more annoying than having your "teammates"
crawling around on the ground for no apparent reason, rather
than fighting. It was admittedly pretty funny seeing an American
and German back to back looking for the enemy and turning
the same way. Funny in a "look out Curly, the monster
is behind you!" sort of way. But after the fiftieth time
it got old. On the subject of the AI, I can't find the old
co-op mode anywhere, I'm assuming it's been removed. Damned
shame, I loved opening up a 50 player server full of bots
at LAN parties and having a few friends join in. Now it might
have actually been a challenge. I hope it gets added back
in.
Tracking/Wire guided Missiles/Counter Measures: My
friend and teammate VA_Killer would never, ever forgive me
if I didn't mention his favorite toy: Guided missiles. Anti
tank missiles can be guided onto target by simply keeping
your fire button in and guiding them in. Stingers will lock
onto heat sources and track on them. To counter these nasty
new toys, most vehicles have counter measures. Planes and
choppers have flares, and armor can deploy smoke screens.
Select
fire long arms: Most long arms (rifles and submachine
guns) have select fire. You can go full-auto or semi auto
for long range precision shooting. I love this option, as
I'll go single shot as the enemy closes in, and then full
auto for close quarters combat. The only problem is that one
has to be careful they remember which mode they're in. There's
nothing worse than holding your trigger in and only firing
one shot. (This happens to Rune a great deal.)
Weapon sights: When you zoom in, you get
a view just like that in America's Army or Call of Duty where
you are looking through your weapon's iron sights (or scope).
It takes some getting used to, but it really makes you feel
like you're actually there.
Sprinting/Endurance
Meter: Players now have an endurance meter, and can
sprint for short distances before fatiguing and returning
to their normal run speed. Jumping also uses a big portion
of your bar, but you can still jump with your bar at zero.
Your endurance does regens quickly, which is good as it's
so, so very handy. Different classes have different levels
of endurance as well.
Passenger
firing positions: Most of the vehicles now have passenger
firing positions. It's lots of fun to do a high speed drive-by
in a jeep with three gunners firing wildly everywhere.
Ragdoll
Physics: There's few things as entertaining as killing
an enemy sniper and watching him fall from a tower and hit
balconies on the way down. BF2 has ragdoll physics, so player's
dead bodies get thrown around in ways that are quite amusing.
It also adds to the realism of the game, as every death is
different. As Prococal points out "It's all about the
ragdoll."
Scaleable
Maps - No longer are the maps always the same size.
Each map has a 16-32 and 64 player size available.
There's
other new things, but this list should give you a taste of
what to expect.
Gameplay
Usually new versions of a game add some new modes of play.
In the case of Battlefield, they've actually removed some.
CTF isn't really a great loss in this case, as few people
played it. I played it a little bit in BF1942 and thought
it was terrible, but it would be nice to have a "King
of the Hill" or something like that. Battlefield is played
from a first person perspective for the most part, but the
view in vehicles can be switched to third person as well.
The only real use for third person most of the time is for
screenshots, as there's no cross hair in this view, which
is something I've always wished for.
With
the removal of CTF the only mode of play is conquest, although
when you're creating a game there's a pull down menu for game
type that indicates to me that perhaps they're going to be
adding some more in the future. In conquest each team starts
with a certain number of points (tickets). The first team
to run out of points looses. There's a series of flags scattered
around the map, you can cause the other team's tickets to
count down by controlling over half of the flags. Anytime
a player dies, you also loose a point. Some of the maps are
"head on" where each team has one uncaptureable
flag, and on some of them you can win by taking all of the
flags and killing all opposing players. Players can only respawn
at flags their team currently holds, or at their squad leader,
assuming they still have one flag available to them. Players
can also be revived by their friendly neighborhood medic,
if the revival is successful, there's no ticket loss. It's
nice to have a goal in a shooter rather than just killing
everything that moves. You can go play lone gunman in BF if
you want, but if you're not getting flags, or helping to hold
them, you're really not doing much. It's all about the team
effort.
Firefights
feel very personal and involved, I find myself actually jumping
sometimes when I get ambushed.
Graphics/Environments
Amazing.
Just amazing. The environments in Battlefield 2 are massive
and on a decent computer, visually stunning. They've upped
the viewable range, so it can kill a slower computer. The
original Battlefield had a good level of detail on the buildings
and models, but the viewable distances always seemed to short,
and except for a few palm trees felt rather unoccupied. DICE
has cranked the level of detail for everything up massively,
the textures are lovely, the models look very realistic, and
some of the landscape is just breath taking. One of the city
maps has a construction crane that's pretty cool looking,
and the nuclear power plant map just kicks ass. Everything
is so big and looks so good you actually feel like you are
there. There's even birds that fly up from the bushes when
someone is near them which has saved my ass a few times when
people were trying to sneak up on me. And hey! The clouds
finally move. Booyah. There's grass on the ground, and lots
of ground clutter to look at and use for cover. BF2 actually
looks a lot like a sexified version of Vietnam. Even the insides
of buildings are detailed with furniture scattered about.
Speaking
of things moving, the new animations on everything look great.
Player models actually move like real soldiers, and the vehicles
look great when they're still and in motion. There's something
very cool about watching a line of armor firing their guns.
Dust rises from their treads, the vehicles rock back from
recoil and impacts. Shells hitting the ground kick up huge
plumes of dirt and smoke. It just looks so, so damned good.
Battlefield 2 is the prettiest game I've seen from a realism
stand point. Some of the other games like Unreal Tourney 2004
might have an edge on sheer eyecandy, but for real war immersion
BF2 takes the cake.
Sound and Music
The music
is basically remixes of the old BF1942 tune which I like.
Other than the intro movie, load and victory, there's no music
in the game. You really, really need to be able to hear enemies
coming up behind you in this one, so the lack of in game music
is actually a good thing. The sound effects are very well
done. Gunfire up close is deafening, and grenades, tanks firing,
or other explosions close to you make your ears ring for a
few seconds. It's very cool when you're running towards a
firefight, it sounds realistic both far away and closer. One
weird thing we had happen with the sound during testing is
that, if you put your audio quality to high, you loose sounds.
(This is mentioned under the bugs a little further down as
well.) This odd little problem doesn't happen very much with
the sounds left on medium as they are by default. I'm not
sure why this is happening, unless the Soundblaster Audigy
2 just can't handle the game's audio, but since it's currently
one of the better soundcards on the market (And the one that
Soundblaster advertises for use with BF2) I can't see that.
I guess we'll have to wait for the new SB Xi-Fi to come out
and see if maybe we can crank things up then.
Hmmmmmmm... Classes, Weapons and Vehicles
When
you play any of the battlefield games on spawn you can pick
which class you'd like. Anti-Tank, Assault, Engineer, Medic,
Special Ops, Sniper or Support. Each class has it's own niche
and the best squads have a wide variety of classes with them.
All classes get a knife and pistol as well as unique gear.
Anti-Tank, Assault and Support sport heavier armor than the
other classes.
Anti-Tank: These guys pack a wire guided anti-tank missile
launcher, and are your best defense against hostile vehicles.
Assault: The assault class is armed with an assault rifle,
grenade launcher and smoke grenades.
Engineer: A tanker's best friend, the engineer carries a shotgun
and wrench for repairing vehicles and bridges. He'll automatically
repair any vehicles around his vehicle if he's mounted. He
can also drop anti-vehicle mines to blockade areas.
Medic: One of the handiest guys to have around, the medic
wields an assault rifle, grenades, carries a medical pack
for healing (or dropping as a pickup for his teammates) and
can also revive the badly wounded with his shock paddles.
(CLEAR! ZOT!) A vehicle carrying a medic will also heal any
players near it.
Special
Ops: With a compact assault rifle, "sticky" remote
detonated satchel charges and grenades, this guys packs a
punch and can take out armor if the gunner is distracted.
He's also excellent for booby trapping flags and critical
areas.
Sniper: Heavily camouflaged he's great for your team, and
a real annoyance to the other guys. The sniper can pick off
infantry targets and give you cover fire when you're going
into a flag. He's also got proximity fused claymore mines
to cover his rear while he's about his business.
Support: Your squad's suppression guy. This fellah is armed
with a light machine gun and grenades, and can also drop ammo
for his teammates.
There's
a heck of a lot of different vehicles you'll be running around
with in BF2. Light Armored Vehicles (LAV) armed with missiles
and cannons, anti-air vehicles with cannon and heatseakers,
Zodiak boats, jeeps, tanks, helicopter gunships and transports,
fighters, fighter/bomber and more. They all handle pretty
well although as we've mentioned else where larger vehicles
tend to stall out on tiny gentle inclines. I hope they fix
this. The choppers are odd to fly as I'm used to the Desert
Combat helos, but they are much easier to hover. They handle
quite a bit like the ones from Battlefield: Vietnam. One interesting
thing that's been removed is the artillery vehicles. That
duty is now performed exclusively by the commander from his
little map.
Bugs/Bad Stuff
Wow.
The in game browser is, as mentioned, a horror show unto it's
own. It lags your machine, it's hard to find servers, it's
slow, difficult to scroll in and frequently it crashes. I
can't believe it actually got into the game, and if I were
Gamespy I'd hang my head in shame to have my name associated
with this thing. (I know it's DICE's implementation, but still.)
As of this moment there's no external game browser support.
I can't wait until my beloved All Seeing Eye works with it.
I keep a pad of paper near my computer down, and I have a
list of the IPs of good servers and just type them in manually
rather than subjecting myself to the browser when I want to
play. Amusingly the game installs Gamespy Arcade....Which
isn't supported yet. That just made me smile inside.
If you connect to a server, and the map changes just as you
are almost loaded in, it sometimes seems to crash the game.
It will continue to load the next map..... Forever. You have
to CTRL-ALT-DEL and end the task. We've actually had frequent
CTDs and lock ups. Some of them so severe you have to resort
to hitting ye olde reset button. And this isn't just on our
test machines, quite a number of other people have been reporting
them to us as well.
We've
had multiple and annoying problems with creating accounts.
Quite often you'll have to make up a weird email address and
logon name to get one to work. I tried !FT!Marauder (can't
use !'s :( ) FTMarauder FT_Marauder FT_Marauder1 and a bunch
of others, only to get told each time that "Unique Nickname
is in use." Riiiite. Quite clearly they aren't. You also
frequently have to log in twice before it will accept your
password. Something is just not right with their logon server.
Luckily you only have to create an account once.
One of
the most annoying things is that there's no way to tell what
server you're on for your buddies to join you as near as I
can tell. In later versions of BF1942 it showed it on the
map screen. Apparently someone at DICE forgot that this was
a good idea and didn't include it for BF2.
Vehicles stall on the slightest hills. I'm not sure why a
1,500 horsepower M1A1 tank can't handle a gentle incline,
but I'm sure DICE could fill me in. Vehicles also seem to
kill people no matter how fast they're going. This is a little
annoying when you have a teammate who won't move and you try
to nudge past him in the heat of battle. Bump, dead, teamkill,
grrr. I've accidentally killed many, many engineers. (Sorry
guys.) You sometimes even see guys deliberately jumping in
front of vehicles to get people kicked from servers. If you're
really moving it should kill them. A gentle bump? Not.
Heat
seeking missiles seem to have a really, really hard time locking
onto helicopters. I'm not sure if this is deliberate, but
it's quite irritating when you get clean tone on a chopper
and suddenly loose it for no apparent reason.
Sounds
vanish. Sometime's you'll be shooting and suddenly you've
got no weapons sounds. Or a vehicle suddenly goes silent.
It's very odd and more than a little disconcerting. Happens
most often when audio quality is set to high. Then it's constant.
Accuracy issues. I was watching Protocal the other day, laying
down shooting down at an enemy at probably 25' with a Squad
Automatic Weapon. He dumped a magazine, never registering
a hit. The enemy then ran in close and pistoled him to death.....
Ummmm... Not good. Likewise with the sniper rifle. I've never
talked to anyone who can use it consistently. Even on targets
standing still you frequently somehow miss. Oddly enough the
pistols seem to be quite accurate at extreme ranges. The accuracy
issues could just be inexperience with the game, I'm not really
sure yet.
DICE
recently posted information on the upcoming patch, you can
read
all about it here. It addresses some of
our concerns, and I'm glad to see they're doing something
about the browser. Mind you, it should have never shipped
like it is. Obviously they realized there was problems with
it. Thanks to !FT!Killer for the heads up on the patch news.
Conclusion
It takes some getting used to, especially if you've been playing
BF1942 and Desert Combat for years, but it's worth taking
the time. The squad based shooter genre has truly taken a
huge step forward. Mind you there was really never any game
to compete with the original Battlefield which has always
surprised me, given the gaming industry's habit of jumping
on any bandwagon going. The only game that comes close is
Unreal Tourney 2004 but I found it got boring pretty quickly.
Battlefield's unique style of play seems to be very popular,
but I guess it's quicker to make another standard World War
2 shooter than to make something of this scale. The new ranking
system is very addictive as you're always trying to get higher
rank and more new toys, and it's sweet to have a running total
of your kills and other stats.
Even
after all the bugs and bad stuff listed above, Battlefield
2 is a good game. When it's running and everything is going
smoothly BF2 is truly a remarkable experience but when it's
crashing and you can't locate servers it's very frustrating.
I'm hoping that DICE gets off their nordic asses and patch
everything quickly. And maybe get rid of the cheap commander
arty.
Thanks
to all my Team
Forever Twisted buddies for playing with
me, and helping with their comments (and curses) on Teamspeak.
Without them this wouldn't have gotten written.
** Editors
Note: As of July 7/05, the first patch for BF2 fixed the browser,
allows you to see server IP and name in game, allows external
browser (ex. All Seeing Eye) and a few of the crashes that
were mentioned in this review. You
can download the patch here.
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