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Graphics,
sound, ambiance!
Booyah
baby! I've been reading a few reviews where people are knocking
the graphics in AVP2. I dunno, they look very sweet to me.
The only problem I can see is that the facial animations in
the in-game cutscenes are quite wooden (In a half life sorta
way.) and that the graphics in some areas are a little blocky.
(Rock faces and vehicles for instance.) Need more polygons!
The Lithtech engine (Remember No one lives forever? It's an
updated version of that engine.) just doesn't offer the eye
candy that the Q3A or UT engines do. The only thing I've seen
that looks like total crap is the character blink animation.
Gah. Just looks like hell, they shouldn't have bothered if
they couldn't make it look better.
That
being said, the levels are very realistic and well detailed.
The sky looks excellent, and the animated clouds look nice
as well. Lots of ground detail, with grass and small plants
as well as larger bushes and trees. Many of the trees have
animated "leaves" as well.
Sound
is excellent. They've fixed a few of the wimpy sounding weapons
from the original game. If you've seen the movies you know
what things sound like. Aliens chitter as they scramble across
the ceilings, and shriek when hurt or killed. Humans scream
and beg for mercy. (Heh. I LOVE this part.) Predators roar
when they take a trophy, and make that creepy chattering noise
when they're running around. The preds also laugh when they
remove someone's head with their spearguns. One thing I wish
they had added was EAX support, as near as I can tell it isn't
included, and would have been excellent for a game that so
sound related. Music is creepy and ambient, well suited to
the situations you find yourself in. In combat the tunage
picks up the pace. A good indicator that you're in trouble
is faster music. :)
Ambiance/Worlds
The whole
feel of the game and the worlds is very well done, the guys
from Monolith really pulled off quite a feat this time around.
When you're the Pred, leaping from tree to tree in search
of your prey, you really get into it. You can almost see yourself
doing it. As the alien, you can just picture yourself towering
over a cowering human about to dismember them. As a marine,
it's quite the experience to throw out a flare and see a flow
of aliens coming across the floor at you, like an oil slick
of death. Lots of Half Life style scripted events are included
in the game. (Such as scientists getting suddenly pulled screaming
to grates.) As in the first game, it's all about the ambiance,
ambiance, ambiance!
All of
the cut scenes are done in the game engine, and clue you in
to what's going on. You'll also get in game cues from eavesdropping
on conversations during your travels. At the start of each
level you get an update on your objectives for that map.
Levels
range from the inside of a research lab, underground bases,
caves, cliffs, to the canyons and forests of the world you're
all stuck on.
Backstory
As usual
those wacky humans are up to their shenanigans again. A renegade
scientist, who's supposedly on LV1201 to research the aliens
is doing a little more. Much more. He's crossbreeding aliens
and predators, seeking to make the ultimate weapon. (Heard
something along these lines before haven't you? And I just
bet you're saying "Silly humans, everything's going to
go horribly wrong!" ain't yah? You'd be right.) Needless
to say, neither the aliens nor the preds are particularly
amused by this whole chain of events, and as either of those
races you're out to clean house. As a human marine you're
there to save your people and get the hell out alive, which
it turns out, is easier said than pulled off.
During
the alien campaign you start out as a face hugger, find a
victim, move up to chest burster, (You actually get to burst
out of a guy's chest. Very cool, very gory.... By this time
you're so into the game you're cursing humans and relishing
every bit of pain and anguish you can inflict upon them.)
and then to a drone.....
Predators
start out landing for a hunt, but quickly find out that the
humans have kidnapped several of your clan mates and are experimenting
on them. As you advance you'll gain more weapons and tools
to use to rescue your buddies, and kill them pesky humans.
Oh, and the aliens as well.
The marines
were sent to LV1201 to find out why the scientific outpost
hasn't responded to communications. On arrival you find skinned
bodies hanging from the front gate, and an alien infestation
as well. Great, just another day in the corps.
The story
behind all three missions is compelling and believable. Obviously
the dev team spent alot of time and effort making sure players
would have a tense and enjoyable experience. One thing I really
enjoyed was that the campaigns of the three species intersect.
You'll often find yourself wandering through a location, and
realise you're playing it from the other side now..... and
you know the enemy is watching, because you saw yourself and
the marines go up that lift when you were a predator. Very
cool, and adds a nice element to the game.
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