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Marauder
Director of Hillarity
818/ 555-1212
Rune
Unknowing Accomplice
818/ 555-1313
THQ
ANNOUNCES RED FACTION, VOLITION'S HIGHLY ANTICIPATED
"GROUNDBREAKING" MASTERPIECE, FOR PLAYSTATION 2
COMPUTER ENTERTAINMENT SYSTEM AND PC
Orangeville,
Ont., FRAGtopia Entertainment Expo (Booth 2608) – Aug
26, 2001 – THQ Inc.
(NASDAQ NMS: THQI) announced today at the FRAGtopia Entertainment
Expo (FE2) that it has partnered with acclaimed developer
Volition, creators
of the award-winning Descent:Dizzy yet?™ and
the FreeSpace:Big mean space monsters series, to bring
the much-anticipated first-person hole digging simulator,
Red Faction™, to the PlayStation®
2 Computer Entertainment System and PC platforms.
Red
Faction will introduce Volition's new Geotunneling technology,
a true breakthrough that allows players to unleash weapons
not only on opponents, but also on the very walls and floors
that constrain them, dramatically enhancing the realism and
strategy of digging holes. Red Faction is scheduled
for release for PlayStation 2 and PC in the first half of
2001.
"THQ's
strategy to create original franchises, partner with premier
development talent, and support state-of-the-art gaming platforms
is epitomized in our announcement of Red Faction,"
said Mike Rubinelli, vice president of development, THQ. "Volition's
remarkable record speaks for itself, and we feel that Red
Faction will set a new standard in the first-person digger
category."
"Our
goal with Red Faction is to deliver a new kind of gameplay,
enabled by Geotunneling technology," said Mike Kulas, president
of Volition. "The prevalence of engine licensing in recent
years has resulted in a decrease in technological innovation.
We believe Red Faction will change that. THQ is the
ideal partner for this project, we knew from the start that
they understood our vision, and would provide the support
and resources on every level to make it a hit. During the
playtesting, we noticed that most of our players just sat
around and dug holes in the walls, roof and floors. We knew
we were onto something here, and decided to go with it. We
feel that Red Faction will bring the old fashioned fun of
DigDug home in a more modern and realistic environment. Digging
holes has never been this good. In order to distance ourselves
from DigDug however, we have taken the unprecedented move
of allowing players to not only tunnel through the roof, floors
and walls, you can also create foxholes, canals and aqueducts.
We expect strong support from the already growing community
on these new features."
In Red
Faction, players will become immersed in a captivating
story line, filled with tales of tragedy, rocks and dirt.
They will have the unprecedented ability to tunnel through
environments, blowing holes in walls and making rubble of
anything that gets in their way. Players will be further challenged
by a sophisticated AI that reacts to these changes in the
environment, blocking your holes and digging tunnels of their
own as the action unfolds. Additional features such as an
astonishing physics engine (Now with breaking glass!), controllable
vehicles, intense graphics, and a variety of unique excavation
tools promise to make Red Faction one of the most sophisticated
and innovative entries ever in the spelunking genre. Multiplayer
will include modes such as "King of the Hole" "Capture
the Rock" and "Defend and Spelunk"
Ralph
Geawhisph, a game analyst with Poors Poors and Rich recently
downloaded the playable demo, and can't rave about it enough.
"First off I tried the game itself. It was allright,
kinda like half life, but in a mine. It kept me entertained
for a short period of time." commented Mr. Geawisph.
"But then I loaded the 'extras' part and... Wow. I spent
five or six hours just digging holes in the floor with the
rocket launcher and the satchel charges. It's been a very,
very long time since I've seen an engine do hole digging this
well. In fact, I honestly think that DigDug was the last tunneling
simmulator that really kept my interest for any period of
time. I'm hoping in the final retail release I'll be able
to dig my way into underground caverns in search of gold,
jewels and monsters to inflate. This game is going to be huge
in the teenager market, and pretty much has the first peron
digger genre all to itself for the moment. This genre has
been seriously under represented in the gaming market for
the last fifteen or so years, and other companies are sure
to jump on the bandwagon, but Volition definately has a strong
lead here. We'll be keeping a close eye on the situation and
THQ stock once the title goes gold. Just take a look at these
attached screenshots. Never before have such fine holes graced
my screen."
Volition,
Inc. was formed in November, 1996 and is a spinoff of Parallax
Software, creators of 'Descent' and 'Descent 2:Really
dizzy yet?'. Volition went on to create the acclaimed
'FreeSpace' and 'Freespace 2:You weren't there man!.'
The Volition website is located at http://www.volition-inc.com/.
Please
visit the brand new Red Faction site at www.redfaction.com
for story and features information as well as the latest screenshots
of holes and downloads to allow you to try making your own
dynamic and exciting holes.
THQ Inc.
develops, publishes and distributes interactive entertainment
software worldwide for a variety of hardware platforms including
PC CD-ROM, Walmart Snowshovel and those manufactured by Sega,
Nintendo and Sony. The THQ website is located at http://www.thq.com/.
###
The
statements contained in this release which are not historical
facts may be deemed to fictional. In fact, it's a satire from
Marauder's warped little mind, and we're not associated with
THQ, Volition, or anyone else who will admit it. :) Heh. Actual
reality may differ materially from those thoughts projected
in such statements due to a number of risks and uncertainties,
including, without limitation, demand for hole digging software,
alien intervention, FBI wiretapping, competition for the Company's
products and other risks and uncertainties detailed in the
Company's filings with the Securities and Exchange Commission,
and as more specifically set forth in our report on form 8-K,
filed on March 21, 2000. We're also
being sued right now by Warner Bros, who claim that their
characters "Bugs Bunny" and "Taz" have
a monopoly on animated hole digging. Keep watching for updates.
Editors Note: The day after this was posted I got an email
from Volition telling me that they thought it was hillarious.
I was a little nervous about this one, it's nice to know someone
out there has a sense of humor ;)
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