| Real
Name/Alias? |
| Matt
Bishop/Monkeyboy |
| |
| Location
in the real world? |
| Berkeley,
California, USA |
| |
| Age? |
| 19 |
| |
| Preference
for tunage? |
| Little
bit of everything, but I lean towards Alternative Rock |
| |
| Favorite
Movies? |
| Ferris
Bueler’s Day Off, Fight Club |
| |
| Favorite
news sites? |
| The
Forge, Total
Reload, Planet
Halflife, Halflife.net
|
| |
| Games
currently being played? |
| Counter
Strike, Day of Defeat |
| |
| Who
or what do you see as being a role model in your life?
|
| Homer
Simpson and his extreme laziness and bliss |
| |
| Marital
status? |
| Single |
| |
| Current
occupation in the real world? |
| Student
at UC Berkeley, studying Electrical Engineering and Computer
Science |
| |
| Boxers
or briefs? |
| Boxers |
| |
| Leather
or Lace? |
| Lace |
| |
| It's
a steel cage match: Captain Hook & Smee vs. Long John
Silver & his parrot.... Who wins, and why? |
| Long
John Silver would whoop on the other two. Hook would be
too busy running away from the crocodile and Smee would
be kissing ass too much to help out. And LJS’s parrot
is one bad mofo. |
| |
| 3Dfx
or nVidia? |
| 3Dfx
all the way |
| |
| OK,
let's get on with the relevant stuff now...... |
| |
| Tell
us a little about the PVK mod. What is it exactly? |
| Basically,
you have Pirates, Vikings and Knights trying to beat the
crap out of each other and steal each other’s treasure.
It’s a huge anachronism, and that’s part of the fun. The
gameplay modes involve either killing (well, they all
involve killing), stealing treasure, breaking stuff, controlling
a territory…um, yeah, and some variations on killing…Each
of three teams has three classes, and they all seem to
work in a rock paper scissors way. Depending on what your
enemy is, your class may or may not be very effective.
What is PVK? It’s fun… |
| |
| How
many people are on the dev team, and what are their jobs?
|
| There
are three people that started the mod: myself, who does
coding; Duncan, who does the models and now code as well;
and Neck (Dinah, Wabbit, Garrett) who does the maps and
the 2D art. In addition we’ve got mappers Pvt Snafu &
Gaz, Bearman doing some really cool sounds, type11error
doing a linux port (eventually/maybe) and now GoodGuy
who will do HUD and client.dll coding. |
| |
| How
did you get started with this whole project, what inspired
it? (Any special influances?) |
| We
wanted to make a counter-strike map, then we realized
that the cs objectives needed to be modified, then we
realized we wanted to make our own mod, then we realized
that it would be cool to have pirates, Vikings and knights
cause they were all badasses and hadn’t been done before |
| |
| OK.
I have to admit the whole idea seems a little... zany....
Was the smoking of anything other than tabbaco involved
with the decision to start the project? You can tell us!
|
| Not
really, but I do think we’ve been intentionally weird
to make sure this mod is as fun to play as it is for us
to make. Check out some of the idle animations and death
animations that are, as you would say, just zany. I likes
it a lot though. |
| |
| What's
your favorite team to play? |
| I
like pirates cause I’ve always had a dream of being a
pirate. Something about ransacking towns and raping the
wenches seems appealing to me. Course, the Vikings did
that too… |
| |
| Favorite
map? |
| So
hard to tell now! I like colossus a lot, because it’s
super innovative. We have some test maps that are giant
boxes, and those are fun as hell to kill people on. Harbor
used to be really cool to play on as well. |
| |
| Favorite
weapon? |
| Nothing
beats a skirmisher’s cutlass. With speed and grace and
a new fun feature to be out in the next version, I’m happy
when I’m wielding cold, barnacle encrusted steel. |
| |
| Favorite
game? (Du'oh. Me and my stupid unclear questions. - M) |
| Favorite
game how? Favorite PVK mode would be booty tag cause no
one plays is properly and I get tons of points. Favorite
game on computers? Rouge Spear is nice and tactical and
I have a lot of fun playing that. Counter-strike seems
to take up a large portion of my day as well… |
| |
| If
you had to pick the coolest thing about the PVK, the thing
that you feel will draw people to it, what would it be?
|
| Come
on, super happy fun attack parrots! What more do you want?
|
| |
| What
do you have in the works for PVK? Where do you hope to
go with it? |
| We’ve
got all sorts of cool new tricks under our sleeves. Our
next version should fix what everyone was complaining
about in the last one, and should be pretty clean bug-wise,
as well as cooler because of some new features. We’re
going to keep churning them out as long as people seem
to be interested, which I guess they still are. |
| |
| Have
you guys done any work on other games or pojects? |
| Duncan
does work on an adventure game project. You can check
his stuff out at http://www.squiresoft.web-hit.com/ |
| |
| How
long has the mod been in development, and what would you
say was the greatest challenge in making it? |
| Oh,
jeez, I think for about a year now. I guess we’ll declare
a birthday soon. The hardest part is working around the
pain in the ass problems in the SDK, and trying to make
the game do things that it didn’t do before and that no
one else has really done before so we can’t copy them. |
| |
| Are
you happy with the response you guys are getting thus
far? |
| It’d
be nicer to have more servers up and running, but there
does seem to be a bunch of people who like the game and
are doing everything they can to make it bigger. |
| |
| Anything
else you'd like to add? |
| I’d
like to add 24362577527 + 6436423646324643, but I lost
my calculator and can’t do math in my head anymore. Stupid
computers are making me dumb! |
| |
| Thanks
for the time Matt! |
| |
| You
can check out the main
PVK website here... and even download a copy and see
what the excitement is all about. I'm going to be installing
the 2.0 beta to check it out in the next few hours. :)
Review to come when it's officially released. |
| |
For
more great Half Life news, check out:
 |
| |