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I've
been thinking about something for a while now, ever since
I started trying to get an Amiga emulator working a few years
ago. I downloaded the software, and then downloaded a bunch
of the old demos and games I loved so much all those moons
ago. I eagerly loaded and configured everything... And then
I discovered that the emulator didn't come with the Amiga
Kickstart ROM. (Basically the kernel of the entire Amiga OS.)
Why
didn't the emulator software come with it? Simple. Amiga still
owned the rights to it, and was threatening any sites that
posted the ROM with charges. The ROM's are at least 12 years
old, and have absolutely no commercial value any longer, and
never will again. It's 100% pure nostalgia for guys who were
around back in the day, and want to run old demos and software.
After
much huffing and puffing and blowing down of houses, I managed
to find an old friend of mine who had an image of the ROMs
and I was off and running, to my eternal glee.
Why
do companies do things like this? You'd think that they'd
be pleased if someone wanted to run their old games or demos
and check them out again. But they don't seem to. Abandonware
sites get sued and shutdown all the time, for having ancient
warez online. Tribute games get threatened if they use the
name of a game that's 15 years old for a noncommercial project.
Personally I think that lawyers just get paid far too much
money, and have to keep themselves busy to justify it. And
of course, companies are concerned, I suppose the fact that
someone else is distributing their software, even if it's
not for profit and even if it's not being made anymore.
Now,
I'm not a lawyer or anything... I have some vague idea about
the legal entanglements that such a law would involved. I
propose an amendment to the copyright laws that applies only
to computer hardware and software. After a set amount of time,
it becomes public domain, to be freely distributed by anyone.
I think it's time the people stopped looking at software in
the same light as movies and books. There's no way in hell
you'd still be selling a piece of software 10 years after
it's release. Probably not even 5 years after. (Mac games
being the exception, since they only seem to release a new
game every few years for those damned things.)
Now,
we'd have to have exemptions on the software that could be
distributed. Mostly I'd like to just see this law apply to
games since I know that some companies, for example time clock
manufacturers are still using the same crappy old DOS programs
they developed 10 years ago, and other companies *cough*Microsoft*cough*
are still using components from previous Operating Systems
and utilities.
I'd
like to see it specified that after XX (five? ten?) years,
any and all computer video games and perhaps other software
becoming public domain, with the clause that they may not
be distributed in a media that must be purchased, and that
the technology and or code could not be used or modified for
commercial purposes of any sort. The original owner also retains
the rights to the name, trademarks and technology for future
use.
This
way, people such as myself don't have any problems getting
their old crap to play around with, and the companies don't
lose anything either.
Rune
responds:
It'll
never happen. The problem is that the law mostly treats all
software the same way (well, except for viruses). Content
like books and entertainment have copyrights on them (usually
the law is something like the copyright is in effect until
like 50 years after the original author of the work dies).
Some form of similar copyright (with a much shorter period)
would probably work well with entertainment software but it's
harder to legally make distinctions between entertainment
software and business software. Microsoft would never release
Windows 1.0 for example (and not only because it would be
ridiculous to do so....Hell, it's only been like 10 years
since Windows 3.1 was released).
What
companies should do is just release the game and the code
for the game after the game is no longer commercially viable
and there is no further use for the game concept. Some companies
do this, id software, for example, has released the source
code for Doom through to Quake 2 (I think that even the source
code for the original Wolfenstein was released under the GPL).
In order for more companies to release their software there
has to be some reason for them to so. I suspect that the reason
why a lot of companies choose not to release is because they
are not sure if the game is no longer commercially viable
(i.e. new markets such as cell phones and Gameboys can make
old games profitable again or the company could decide to
make a re-make of their game and they wouldn't want the old
game competing with it or a modded version (upgraded etc)
to compete with it). They also have to watch out for potential
legal problems such as liability.
The
other problem is that of branding... if a company decides
to make a franchise out of a game they usually don't want
others using their intellitectual property and branding. They
want to be the exclusive provider of content for that brand.
(i.e. You wouldn't expect Sega to release the original Sonic
game or Nintendo to release the original Mario game for these
reasons). Examples of this happening were where the Aliens
Quake mod for Quake 1 was sued and then shut down by Fox (it
was a great mod too). This is where the term 'foxed" came
from (used to describe a mod being shut down by the owner
of the intellectual property). The mod authors eventually
signed an agreement with Fox to develop further content with
them but I don't know if anything became of that. A couple
years later however the first Aliens VS Predator game came
out. I don't think that this was a coincidence..... Fox clued
in after the Aliens Quake mod that people wanted a First Person
Shooter game version of Aliens. Authors of the Duke Nuken
maps for Quake 3 also ran into problems with 3D Realms after
releasing their maps. This was especially a problem because
they had re-used original texture content from Duke Nukem
3D in the new maps.
Still,
releasing the source code for games (for mods etc) and allowing
the intellectual property of copyrighted works to be used
in fan projects and mods is a good idea that poses little
legal risk to the company as long as they get to approve anything
that is released. You probably wouldn't want people to go
around distributing games or mods that use your intellectual
property in an inappropriate way or a way that damages your
brand and your reputation. An example of this is Lucasfilm,
who often reviews and approves the use of a lot of fan-produced
material.
Releasing
an old game is a goodwill gesture towards fans of that game
and it keeps the game alive. It's a "thank you for playing
our game and supporting us" move. If I were a game author
I'd be proud to release the game and source code of a game
that I'd worked on partly because I'd be amazed that people
still loved it enough to be playing it so many years after
it had been released.
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