| Got quite a number of responses
to this article. I was pretty awed to realise that over 3,000
people read it in the first few days it was up. Read
their emails here.
Cheating
little gaming bitches, pardon my french.
You know,
nothing pisses me off more than knowing the guy who just killed
me is a cheater. Makes me want to tracert the guy's IP addy
and go beat him within an inch of his pathetic little life
for real. I simply cannot abide sneaky little bastards who
have to cheat to win. If you had to cheat you didn't win Mr.
Loser. You are just an idiot who is ruining the game for everyone.
The reason
for this entire rant is Counter-Strike. I've never seen so
many people cheating in any game before. Not to mention the
fact that most of them actually seem proud of the fact that
they are cheaters and can get away with it.
Punkbuster
defines a cheat this way: (And I agree)
Cheats are usually black and white issues.
Certainly, any "hack" or unauthorized alteration of the original
program code is considered a cheat even if it is harmless
simply because it cannot be verified as harmless. Bug exploits
that create an unfair advantage for players who know about
the bugs and how to exploit them are also considered cheats.
Also, outside programs and/or device drivers that "help" players
to perform better are cheats (for example, by helping them
aim better, eliminating dark areas in the game, or making
walls invisible). Programming scripts using commands provided
and documented by the original software developers are not
considered cheats unless they are exploiting known bugs to
gain an unfair advantage. Grey areas are considered on a case
by case basis and every effort is made to conform to the opinion
of the collective community. In some cases, detection of certain
cheats can be turned on and off on a server by server basis
by the corresponding PunkBuster server admin.
The beta
versions of CS have some huge cheats in them, which quite
a number of people seem to go out of their way to find and
exploit. Stupid "laser" models that allow you to
see where snipers are looking, even through walls. Cheats
that make you harder to hit. Cheats that put big flashing
circles around enemy players. Cheats that allow you to see
though walls and shoot people across the bloody map with the
AWP. The list goes on and on. Recently I've seen some new
bugs in the 1.0 release of the game. Skin cheats that turn
your model into a chicken, a helicopter, or the enemy team.
(This one is really cute.) Cheats that make you completely
invisible. People are also taking advantage of a cheap little
bug that allows you to become invulnerable to damage when
crouched in any water. The list goes on and on. There are
even web sites dedicated to ways of cheating on Counter-Strike,
which I simply could not believe. I would be ashamed to have
my name associated with anything of this sort.
Cheating
not only shows a complete lack of personal honor and respect
for other players, it also ruins the game for everyone. Once
a few people start using stupid cheats, even people who would
not normally think of cheating get into it, usually just to
defend themselves against the cheaters. Once cheats get as
wide spread as they have right now in CS, the game simply
ceases to be any fun. It also costs the company that makes
the product money. They have to spend time and staff trying
to fix the leaks that these idiots are taking advantage of.
Regrettably
there has been cheating in gaming since day one. Cheating
in single play is just fine. After all, it's your game. If
you want to beat it by cheating, well, nothing wrong with
that. The problem started with Quake I as near as I can tell,
when people started looking for holes in the game to give
themselves advantages in games against other humans. Apparently
if you can't beat 'em, cheat and kill them that way. I was
talking to a friend who could never figure out how the guys
he always played with were so good. Turns out they were...
Surprise! Cheating. They were using a bug that allowed them
to see any player though the walls, and also put a smoke trail
behind the guy's players model so he was dead easy to follow.
I saw a few skin cheats that made enemy players glow brightly
so that you could see anyone standing in dark corners. While
it's useful for catching "campers", I really don't
think that's a bad tactic. If the level designer didn't intend
for people to camp, he wouldn't have dark corners, would he?
There were also some wonderful little things called "aiming
bots" that allowed your computer to shoot people for
you. One would be tagging along behind a guy, and suddenly
a rail fires out of his back and kills you. Really fair. I
saw a cheat for Quake III that allowed you to see a little
"pip" wherever an enemy player is. Makes it very
simple to follow a player through the map when you can see
his location at all times. With Quake III at least they tried
to stop cheating with a "pure" option on server
side. In theory this should check everyone's pak files and
won't let them in if they've hacked the game in some way.
I've always hosted pure servers and played on them, just to
prevent people from cheating their little asses off. I suck
horribly at Quake III and certainly don't need to get beat
on any worse than I already do. Unfortunately, again a friend
of mine showed me a way around it. Someone found a way to
hack your Quake III so that it will allow you onto pure servers
with modified files on your end. It annoys me that people
will actually sit down and hack their way around anti-cheat
measures. Then again if you're going to cheat, why does it
matter if everyone else does it I guess. I'm sure there are
tons of other cheats for Quake out there, I've never been
a big fan really.
Starsiege
Tribes is another excellent and popular game that has a sorid
history of cheating in some very inventive ways. Happy mines,
giant flags, and the legendary "autoaim.cs" (I purloined
a copy finally, but it doesn't actually seem to work. :) I
could never figure out how guys could catch me when I was
running around near the edges of the map with the flag, hiding.
Suddenly someone would pop over a hill and cap me, seemingly
knowing just where I was. (For those of you heathens out there
who have never played Tribes, the maps are usually several
kilometers by several kilometers. The chances of just stumbling
on the flag carrier are pretty low when he's off the beaten
path hiding somewhere.) Turns out there's a cheat that makes
the flag that's on your back 60' tall. The damned thing sticks
out over everything. If the cheater is within 400 meters of
your position he can spot you inside buildings, behind hills,
whatever. Another cheat allows people to buy hundreds of health
boosting kits. Normally this should just increase your health
to maximum and stop. But due to a bug in Tribes, it actually
continues to increase your health for several minutes. So
unless you take a hit that instantly kills you, you survive
and regenerate your health. Over and over again making you
virtually unkillable. Another little thing I consider cheap
as hell is some of the skins that people use to give themselves
an advantage. Always wondered why I couldn't hit a few of
my buddies with mines, grenades, and why they never got caught
by a turret. Watching their screens during a LAN party I came
to the realization they'd loaded new skins for those objects.
They were not a dull gold colour and stood out amazingly well
against any surface. No wonder my defensive mines and turrets
never worked. Another cute cheat puts a big flashing icon
over mines and turrets. The "evil" turret bug allowed
people to make their deployable turrets invulnerable. The
invisible beacon cheat is also rather amusing. It allows you
to plant target beacons before a game on a map. When you play
on that map, you have all the important targets beaconed and
easy to hit with mortars. No one else can see the beacons
and they're indestructible.
Luckily
for those of us who are honest Tribes players Dynamix has
been excellent about patching the bugs that people are abusing.
Regrettably, that probably creates delays in Tribes 2 and
other projects they are working on, which pisses me off. There's
also help at the server side for those bugs that Dynamix hasn't
been able to fix. Ex. Heavies flying scouts etc. (While we
are on the topic, I also hate little pukes like "No Fix"
who attack servers and crash them just for fun. It's very
expensive in both time and money to run a server, and you
don't get compensated for it generally. Piss off and stop
trying to wreck our community.) The BWAdmin mod fixes many
of these bugs, and is highly recommended for server admins.
For Counter-Strike
there's Punk Buster, a server and client side mod that fixes
skin cheats and quite a number of other bugs that allow people
to be cheap little mofos. Check it out HERE.
You can also visit Next Wish's site HERE.
(Next Wish's cheat fix is particularly good as it is client
side and catches those cheap little bitches who like to run
around invisible. They look like a bloody rainbow and are
dead easy to kill.) And thank them when you're there. People
like this may save the online gaming community from those
of it's members who insist on trying to destroy it.
It's
interesting, I've seen a few polls around asking people if
they've considered quiting various games because of the cheating.
Almost 50% said yes. I certainly have. Luckily the bastards
who run around cheating don't tend to do all that well, even
with their extreme cheapness. Guess it shows you that skill
and integrity do win out in the end, thank God.
Marauder
out. Gonna go test my anticheats on some pubs and kill me
some llamas.
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